Page 1 of 1

Deconstruction train signals causes heavy lag

Posted: Tue Oct 24, 2023 12:17 am
by Bandicoot
As per title, deconstructing rail signals (even on small rail networks) causes heavy lag to the point of getting disconnected. once relogged, the deconstruction happened and stuff is gone, yet it is annoying. Yes i have a giant base on the planet and one in orbit (playing SE) but i cant figure out why is this happening. probably is not even LTN but idk where to look for at this point

Re: Deconstruction train signals causes heavy lag

Posted: Tue Oct 24, 2023 5:00 am
by Optera
LTN is the wrong subforum.

Mods can't even touch train pathfinder (That's why LTN uses temp stops).

Re: Deconstruction train signals causes heavy lag

Posted: Tue Oct 24, 2023 5:24 am
by Koub
[Koub] Moved to gameplay help.

Re: Deconstruction train signals causes heavy lag

Posted: Wed Oct 25, 2023 7:03 am
by Stringweasel
It's a known issue that when modifying a massive rail network causes big lag spikes. IIRC this is because every time you place or remove a single rail then the entire rail network is recalculated, which means every train needs to recalculate it's path. This takes a long time, thus causes lag spikes, which might cause you to drop from the game if your PC struggles to keep up to the server. So not really an SE issue, just a game limitation. :)