What does "200% fire rate in cascade" of the Spidetron weapon mean?

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oyunbagimlisi
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What does "200% fire rate in cascade" of the Spidetron weapon mean?

Post by oyunbagimlisi »

I was thinking that the Spidetron gun's "200% fire rate in consecutive shots" (+mods that add similar weapons/vehicle etc) roughly doubles the rate of fire. So as I understand it this meant my:

Rocket L. : Spidertron rocket launcher: I was thinking like 1/s (x2) = 2/s shot.

Since the rockets were not suitable for the experiment I wanted to make, I wanted to check with gun bullets.

Tank : Vehicle machine gun: 15/s (no bonus)
Lex's aircraft gunship: 15/s ( no damage bonus, 200% fire rate bonus)

Logically, lex's weapon should be able to deal the same damage in t time versus t/2 time. (If I don't get it wrong)

But both of them destroyed a powerful 20k Hp structure in about 64 seconds. Could you explain this to me?
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Xorimuth
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Re: What does "200% fire rate in cascade" of the Spidetron weapon mean?

Post by Xorimuth »

It means that after firing a rocket and automatically switching selected weapon to the next rocket, the cooldown will already be half-done. So as long as at least 2 of the 4 spidertron rocket launchers have ammo, then it will launch them twice as fast as it would otherwise, yes.

Lex's aircraft gunship has `automatic_weapon_cycling` set to false (https://mods.factorio.com/mod/lex-aircr ... 47b0984b29) so the weapons don't automatically switch, and so the bonus doesn't apply. It should probably also set `chain_shooting_cooldown_modifier` to 1 so that it doesn't show up in the GUI.
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oyunbagimlisi
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Re: What does "200% fire rate in cascade" of the Spidetron weapon mean?

Post by oyunbagimlisi »

Xorimuth wrote:
Thu Jan 12, 2023 10:22 pm
It means that after firing a rocket and automatically switching selected weapon to the next rocket, the cooldown will already be half-done. So as long as at least 2 of the 4 spidertron rocket launchers have ammo, then it will launch them twice as fast as it would otherwise, yes.

Lex's aircraft gunship has `automatic_weapon_cycling` set to false (https://mods.factorio.com/mod/lex-aircr ... 47b0984b29) so the weapons don't automatically switch, and so the bonus doesn't apply. It should probably also set `chain_shooting_cooldown_modifier` to 1 so that it doesn't show up in the GUI.
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I really didn't know that. For example, in spidertron I usually only load one ammo... In this case, we can say that the 200% bonus has no effect without at least two identical weapons (+ammo in slots).
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