Recomended settings for casual play style?

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Drewhu
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Recomended settings for casual play style?

Post by Drewhu »

I like the idea of aliens randomly attacking, but I want less of them. Is there a slider that controls how many attack at once? I thought the "enemy expansion" settings would do that, but it didn't seem to work for pack size. Maybe enemy base size?
Last edited by Drewhu on Thu Jan 26, 2023 3:04 am, edited 1 time in total.

Loewchen
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Re: Recomended settings for casual play style?

Post by Loewchen »

Attacks are not random. Enemy nests consume pollution and create units from it, the easiest way to lessen attacks through settings is to increase the starting area size. In game you can decrease your pollution output or simply kill the nests inside pollution.

SoShootMe
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Re: Recomended settings for casual play style?

Post by SoShootMe »

Drewhu wrote:
Thu Nov 24, 2022 3:49 am
I like the idea of aliens randomly attacking, but I want less of them. Is there a slider that controls how many attack at once?
First of all, let's get one thing straight, on behalf of biters everywhere. You crash-landed on their planet, you are the alien! :)

Anyway, as Loewchen described, attacks arise because of pollution consumed by nests. I haven't tried it but increasing the Attack cost modifier (Advanced tab, under Pollution) should directly reduce the typical size (more accurately, strength) of attack groups, all else being equal. Strictly, this controls how quickly attack groups grow so the other basic factor is attack frequency, but this appears to be fixed: "Every 1 to 10 minutes (random)" (https://wiki.factorio.com/Enemies#Defense).

In certain situations, expansion groups may come across military structures, which they will attack, so the Maximum group size (Enemy tab, under Enemy expansion) will limit that.

There is a broad sprectrum for "casual play" with many possible options/combinations between the default settings and disabling the enemy entirely. For example, the combination of an increased Starting area size (as mentioned by Loewchen), Enemy expansion disabled and Evolution Time factor set to zero will give a "relaxed" start with progression that is pretty much at your own pace. Perhaps you'd prefer reduced expansion frequency rather than disabling it entirely, and/or adding in the increased Attack cost modifier so attack strength is reduced.

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Re: Recomended settings for casual play style?

Post by HunD34TH »

If you are some sort of slow player (like me), who likes to take his time and look at their factory and wait, then I would suggest to set the time and pollution evolution modifiers to 0 (maybe increase the spawner killing modifier), but keeping the expansion on, this way, you would have time to slowly expand, and not rushing anything

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jodokus31
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Re: Recomended settings for casual play style?

Post by jodokus31 »

Expansion groups and attack groups are totally different things. Settings under expansion only affect the expansion mechanic.

Attack groups are collecting, while the spawner consumes pollution. They have a gathering place near the nest, many spawners share a single gathering place.
If you hover over a spawner, you can see in tooltip, which types of biters can be produced and how much pollution is consumed by doing that (based on evolution)
The "attack cost modifier" directly controls, how much pollution is necessary to "produce" a biter.
Deathworld settings have them lowered to 50%, so you get more biters per pollution.

When the attack group is going to attack is a bit random, but the collected attack group gets dispatched after a certain time has passed. If you produce less biters, the attack group should be smaller, but it still might vary depending on the amount of nests and the random time, when they start the attack

So, I would also propose, that the best bet is to increase the attack cost modifier.

Evolution is another factor, where the biters themselves get stronger. It's a number between 0 and 1 and can also be read by hovering over the spawner. f.e. medium biters are showing up at 0.25, but they also consume more pollution to get produced. You could say, that biters get more efficient with higher evolution by getting stronger for less pollution.
Evolution settings affect, how evolution gets increased. (It can't be decreased). Pollution is double-edged as it increases attacks but also increase pollution. For deathworld the time factor is a lot harsher, so you can decrease or zero that, to don't have time pressure. And of course destroying spawners increases that. The evolution factor is growing a lot faster in the beginning, but it stagnates, the higher it gets. So you are quite fast at 0.5, but it takes quite long to get to 0.9.

Expansion is, when the biters spread and build more spawners, so you basically have to wall areas off, if you don't want new nest to spawn. But expansion can be turned off. F.e. Railworld preset has it disabled. You can clear areas of biters and they won't come back ever.
If you clear the same area multiple times, you always increase evolution, so it might be wise to clear them, when you are able to fence the area off.

everything is also explained in wiki:
https://wiki.factorio.com/Enemies

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