However, looking at the one-time clock, it seems to run through two combinators vs one for the constant clock.
With my limited knowledge of how signals work in this game, I thought that this one-time clock would count up every two ticks. One tick for each pass through a combinator.
To test this, I made a circuit to compare the two.

The steel chest activates both the timers once something is put in.
After ~10 seconds, when each timer hits 600, they light up their respective green light.
Surprisingly, both finish at almost the same time.
Can someone help me understand why?
Blueprint string:
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