switch modules from dead last to be first
Posted: Sun May 29, 2022 1:00 am
ok so the way i understanding it factorio has 3 distinct construction queues
1 for stuff
2 for landfill stone concrete refined hazardus
3 for deconttruction
sort of 4 for modules
assuming u got stuff and bots 1 will go first
if u have available bots but not stuff it will start doing pave4ment
when its done with stuff and pavement it will apply modules
deconstruction probably goes the same priority as stuff
so if u dont have bots or materials for something it will produce a warniong that lasts for 10 secs
1 assigment per tick
60 assigments per sec
600 warnings per 10 secs
1803 maximum amount of warnings that u can have in 1 game
am i understanding this correctly?
and if so why modules are dead last?
i mean i undestand u cant put them 1st since they need factories first to be placed in but dead lkast?
i had 1 hour worth of assigments with bots applying stupid concrete instead of modules
thats just stupid isnt?
1 for stuff
2 for landfill stone concrete refined hazardus
3 for deconttruction
sort of 4 for modules
assuming u got stuff and bots 1 will go first
if u have available bots but not stuff it will start doing pave4ment
when its done with stuff and pavement it will apply modules
deconstruction probably goes the same priority as stuff
so if u dont have bots or materials for something it will produce a warniong that lasts for 10 secs
1 assigment per tick
60 assigments per sec
600 warnings per 10 secs
1803 maximum amount of warnings that u can have in 1 game
am i understanding this correctly?
and if so why modules are dead last?
i mean i undestand u cant put them 1st since they need factories first to be placed in but dead lkast?
i had 1 hour worth of assigments with bots applying stupid concrete instead of modules
thats just stupid isnt?