% of ores using

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MateuszCOMPANY
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% of ores using

Post by MateuszCOMPANY »

Hello
I would like to know, which ores we need most and less in beggining , middle and at the end of the game. All in percentage usage, something like this:
*Beggining game*
-Iron 20%
-Copper 40%
-Stone 10%
-Coal 70%
-Uranium 0%
-Crude 30%

*Middle game*
-Iron 80%
-Copper 60%
-Stone 20%
-Coal 0%
-Uranium 0%
-Crude 50%

*End game*
-Iron 20%
-Copper 40%
-Stone 10%
-Coal 70%
-Uranium 0%
-Crude 30%

Koub
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Re: % of ores using

Post by Koub »

It really depends on your game style. Fighting uses a lot more iron than science, and infrastructure costs more iron if building without modules/beacons, but a crapload of copper if one builds massively moduled/beaconed setups.

The easiest way to measure things for your playstyle at any point is with this :
https://kirkmcdonald.github.io/calc.htm ... -19&items=
Just add all the items you want produced per minute/hour/second at any time, and compare the raw ores you need for the cumulative.

As I've hinted, there are too many variables to give you a straight answer, but :
- up to but excluding space science : more iron than copper
- once you start doing space science, you'll need more copper than iron
- Stone : very little
- coal : very little to little, depending on what you power yourself with
- uranium : 100% dependant on your usage (power/fight), but quantities remain small
- more fighting = more iron
Koub - Please consider English is not my native language.

MateuszCOMPANY
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Re: % of ores using

Post by MateuszCOMPANY »

Thanks for reply.
I dont played it long time and wanna play coop with 4 friends in challenge mode.
We not wanna too big ores, but also dont creating them too small.
Can I calculate somewhere how many time need drilling machine to empty ore?
That would help to estimate ores richnes what we need

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BlueTemplar
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Re: % of ores using

Post by BlueTemplar »

This FFF comes to mind...
https://www.factorio.com/blog/post/fff-217
Resource generation and game balance (Twinsen)

EDIT: later :
Friday Facts #275 - 0.17 Science changes
https://www.factorio.com/blog/post/fff-275
Image
BobDiggity (mod-scenario-pack)

Koub
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Re: % of ores using

Post by Koub »

With the information here : https://wiki.factorio.com/Electric_mining_drill
You can see that 1 mining drill mines 0.5 ore/s for everything except uranium (0.3 ore/s)
With that, you can tune your starting resources depending on what you want to do.
Note : depending on the patch size and richness, you can develop faster or slower, even for a given ore quantity.
A very small but very rich patch will last longer, but allow less building at the same time. A very large but poor patch can allow more mining drills at the same time, so high ore/s, but for shorter time.
Koub - Please consider English is not my native language.

MateuszCOMPANY
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Re: % of ores using

Post by MateuszCOMPANY »

Its help a lot
Thanks guys :)

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