Parameterising green science "mall" - help needed

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daemuth
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Parameterising green science "mall" - help needed

Post by daemuth »

Hi folks,

tl;dr: how can I make this blueprint less... bad?




This is my first foray into circuits, and I'm looking to create a parameterised blueprint to set up a "mini mall" after getting green science.

The idea is that a lot of these early game items don't need to be crafted fast, but there's a steep increase in item count in a short amount of time. I personally hate building malls, and with the QoL changes to blueprints / pipette / wires, it's very easy to set up a couple of BPs like the one I'm working on.

The thought process is that a constant combinator sets the desired items and amounts I want to craft. Deduct the amount already crafted, put that value in a memory cell to avoid hysteresis with dependent items (yellow -> red inserters for example). Use the crafting complete signal from the assembler as a reset signal.

Except... it seems that after every item crafted the assembler empties out the already existing ingredients and says "no recipe" but there's clearly one in the signal. I don't understand why and I've been looking at it for way too long.

Help please?

Thanks!
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