Filter Stack +combinator
- caribou666
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Filter Stack +combinator
Hi,
Fist of all sorry for my english, i'm not fluent.
I would like to transfer items from one vault to another using filters stacks + combinators for ease. I'm more or less able to do this, however if an item is missing, the transfer will be interrupted. That makes sense. I would like to change that logic and make the arm transfer only existing stuff.
Well I can't do it, maybe can you help me ?
Thanks
Fist of all sorry for my english, i'm not fluent.
I would like to transfer items from one vault to another using filters stacks + combinators for ease. I'm more or less able to do this, however if an item is missing, the transfer will be interrupted. That makes sense. I would like to change that logic and make the arm transfer only existing stuff.
Well I can't do it, maybe can you help me ?
Thanks
Re: Filter Stack +combinator
This is a hard problem. Why can't you manually set each filter inserter to a different item?
Here is a solution. The steps are:
1. Set every item in the input chest to exactly 1 million.
2. Add the 1 million items to the constant combinator.
3. Filter out anything less than 1 million.
4. Subtract 1 million. Now the constant combinator is filtered by items in the input chest.
Here is a solution. The steps are:
1. Set every item in the input chest to exactly 1 million.
2. Add the 1 million items to the constant combinator.
3. Filter out anything less than 1 million.
4. Subtract 1 million. Now the constant combinator is filtered by items in the input chest.
Re: Filter Stack +combinator
Alternatively on your needs, it might be an option to use the basic filter inserter as each can take 5 filters rather than just one.
Otherwise the large offset trick is useful in ways such as this since "add" by joining outputs is the only form of "each = each op each" available.
Also if you are open to playing with mods, the stack size and number of filter slots can be changed.
Otherwise the large offset trick is useful in ways such as this since "add" by joining outputs is the only form of "each = each op each" available.
Also if you are open to playing with mods, the stack size and number of filter slots can be changed.
Re: Filter Stack +combinator
I'd do this by digitising. Emit 1 for each channel with demand and 1 for each channel with supply, and send to the inserter only those channels with a total of 2.
(You can reduce the combinator count by 1 if you use negative numbers to represent demand in the constant combinator.)
(You can reduce the combinator count by 1 if you use negative numbers to represent demand in the constant combinator.)
Re: Filter Stack +combinator
Easily done using the whitelist filter I showcased here: viewtopic.php?p=447487#p447487
Usage:
Set whatever the filter stack inserter should transfer with count 1 in the constant combinator.
Usage:
Set whatever the filter stack inserter should transfer with count 1 in the constant combinator.
My Mods: mods.factorio.com
- caribou666
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Re: Filter Stack +combinator
Wow, i'm impressed by your responses !
I'm going to test all of that today (thanks to the quarantine) and i'll show you how i use it
Thanks guys !
I'm going to test all of that today (thanks to the quarantine) and i'll show you how i use it
Thanks guys !
- caribou666
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- Posts: 8
- Joined: Wed Jan 15, 2020 5:56 pm
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- caribou666
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- Joined: Wed Jan 15, 2020 5:56 pm
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Re: Filter Stack +combinator
1st version was a 2x600 chests long merged on 1 line, with smelting included
Multiplied by 18, with 4 lanes rail network.
Worked well ahahahaha
Next setp is 10kSPM with 100 modules
Multiplied by 18, with 4 lanes rail network.
Worked well ahahahaha
Next setp is 10kSPM with 100 modules
Re: Filter Stack +combinator
those belts have a problem, lemme zoom in , oh wait, those aren't belts.
Only rationnal explanation is that there are hidden logistic bots inside the boxes that does all the magic
- caribou666
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