Pollution off the charts?

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
Post Reply
RadioDoc
Burner Inserter
Burner Inserter
Posts: 11
Joined: Thu Sep 26, 2019 8:42 pm
Contact:

Pollution off the charts?

Post by RadioDoc » Sun Oct 27, 2019 12:32 am

I'm not sure if what I'm seeing is a bug or maybe I tweaked the wrong setting in the map, but it seems like my pollution levels in my latest playthrough are just skyrocketing. Since the update from 0.16.51 to 0.17.69, I've noticed that the pollution output seems to be occurring even if a building is idled. Maybe I'm just crazy in thinking this, but the entire time of the playthrough I'm on it's caused the bugs to be insanely aggressive and I haven't gotten nearly the amount of chill/idle time to plan expansions like my last playthrough. Anyone have any ideas of what I can check to see if I'm looking at a settings issue or if there's something else going on?

User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 1812
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Pollution off the charts?

Post by BlueTemplar » Sun Oct 27, 2019 12:52 am

Have you checked the production pollution tab ? The map pollution values under debug ?

Zavian
Smart Inserter
Smart Inserter
Posts: 1460
Joined: Thu Mar 02, 2017 2:57 am
Contact:

Re: Pollution off the charts?

Post by Zavian » Sun Oct 27, 2019 2:59 am

Also possibly relevant is the "Spawner pollution hoarding fix" section in https://www.factorio.com/blog/post/fff-283 .

DerGraue
Fast Inserter
Fast Inserter
Posts: 116
Joined: Mon May 30, 2016 12:12 pm
Contact:

Re: Pollution off the charts?

Post by DerGraue » Sun Oct 27, 2019 9:13 am

There was also a bug in 16.51 that caused the biter nests to absorb all of the pollution but never sending out the appropriate amount of biters. Meaning that a few biter nests would absorb the entire pollution from one direction and the biters would only attack on a very small scale. The nests behind those first nests would be protected from the pollution cloud. Now if the pollution is high enough the cloud will wander further into biter territory and therefore more biters can attack.

Also you say that you maybe tweaked the wrong settings. Which settings did you change?

RadioDoc
Burner Inserter
Burner Inserter
Posts: 11
Joined: Thu Sep 26, 2019 8:42 pm
Contact:

Re: Pollution off the charts?

Post by RadioDoc » Sun Oct 27, 2019 10:07 pm

Ok so here's what I'm looking at:
Image
This mine is characteristic of most of my mines - loaded belts, not a lot of movement, maybe only the back 4 or 5 in each belt lane running until the belt backs up again and then it sits static. In 0.16 I at least noticed that when I had a mine that went static, the pollution around it dropped off. In fact, I could completely idle a mine by just not pulling from it and the pollution would dissipate. That doesn't seem to be happening here.
Image
My pollution distribution, even before the megabase in the upper left, was looking like this. Very dense, and right over every mine. It's like, all I need to do is drop an electric miner on the ground and that's enough to aggro the bugs on my location.

Honktown
Fast Inserter
Fast Inserter
Posts: 195
Joined: Thu Oct 03, 2019 7:10 am
Contact:

Re: Pollution off the charts?

Post by Honktown » Mon Oct 28, 2019 10:18 am

Are you running any old mods that changed miners? The pollution calculations were changed from .16 to .17, so certain mods ended up emitting waaaaaaaaaaaaaaaaaaaaay more pollution than they should've.

User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 1812
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Pollution off the charts?

Post by BlueTemplar » Mon Oct 28, 2019 11:04 am

Hmm, I don't have that much experience with large mining fields without efficiency modules to say if that's normal or not... (Miners do pollute a lot though.)

Try installing https://mods.factorio.com/mod/ChangeMapSettings , check what the current values are, and compare them to default presets ?

RadioDoc
Burner Inserter
Burner Inserter
Posts: 11
Joined: Thu Sep 26, 2019 8:42 pm
Contact:

Re: Pollution off the charts?

Post by RadioDoc » Mon Oct 28, 2019 8:40 pm

Honktown wrote:
Mon Oct 28, 2019 10:18 am
Are you running any old mods that changed miners? The pollution calculations were changed from .16 to .17, so certain mods ended up emitting waaaaaaaaaaaaaaaaaaaaay more pollution than they should've.
Nope, this is a fresh vanilla run on 0.17, no mods used.

DerGraue
Fast Inserter
Fast Inserter
Posts: 116
Joined: Mon May 30, 2016 12:12 pm
Contact:

Re: Pollution off the charts?

Post by DerGraue » Mon Oct 28, 2019 9:44 pm

A mining drill produces 10 pollution per minute.

You are producing 4.2k pollution with your mining drills, so about 420 are currently active. Provided that you did not use any modules.
That does not seem wrong to me.

RadioDoc
Burner Inserter
Burner Inserter
Posts: 11
Joined: Thu Sep 26, 2019 8:42 pm
Contact:

Re: Pollution off the charts?

Post by RadioDoc » Fri Nov 08, 2019 8:37 pm

Here's the map settings, no idea what is "normal".
Image

Koub
Global Moderator
Global Moderator
Posts: 5168
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Pollution off the charts?

Post by Koub » Fri Nov 08, 2019 8:50 pm

This is a default map setting for pollution :
2019-11-08 21_45_39-Window.jpg
2019-11-08 21_45_39-Window.jpg (23.64 KiB) Viewed 189 times
I rounded in red the most relevant parts
Absorption modifier : your soil, trees, ... absorb only one tenth of the default absorption rate.
Diffusion ratio : the pollution diffuses half less to neighboring chunks. So pollution spreads a little slower than default settings.
Koub - Please consider English is not my native language.

RadioDoc
Burner Inserter
Burner Inserter
Posts: 11
Joined: Thu Sep 26, 2019 8:42 pm
Contact:

Re: Pollution off the charts?

Post by RadioDoc » Mon Nov 11, 2019 9:58 pm

Ok so my problem is that the pollution is being absorbed too slowly then... That would explain what I'm seeing, and would probably explain why the bugs were hitting me so much. Also, yay for air cleaner mods :roll:
Image

Post Reply

Return to “Gameplay Help”

Who is online

Users browsing this forum: Mihle