Reading values on the circuit network
-
- Burner Inserter
- Posts: 5
- Joined: Tue May 17, 2016 2:05 am
- Contact:
Reading values on the circuit network
Is there a way to read the values in different parts of a circuit network? I need to debug my circuit network and see why it isn't working
Hydro Engineer
"I think ...therefore I'm confused"
"I think ...therefore I'm confused"
Re: Reading values on the circuit network
The easiest way is to attach wires to an electric pole.
If the values are changing too fast, try:
If the values are changing too fast, try:
Code: Select all
/c game.speed = 0.01
Re: Reading values on the circuit network
You can mouse over electric pole through which your wires go. There you will see all signals in the bottom right tooltip.Hydro Engineer wrote:Is there a way to read the values in different parts of a circuit network? I need to debug my circuit network and see why it isn't working
Re: Reading values on the circuit network
It would be nice if everything connected to a wire would show the signals it receives (and sends if it does so).
Re: Reading values on the circuit network
For example Combitator can have 2 inputs and 2 outputs. You just can't fit all of this in a single tooltip. It will be like old style logistic network hint but multiplied by 4 (2 colors, input/output).mrvn wrote:It would be nice if everything connected to a wire would show the signals it receives (and sends if it does so).
This is why you can only see this where signals are singular. You can still differ green/red signals by icon background. This is already invaluable feature and lets you debug stuff.
Entities other from poles have enough info in their tooltips already so adding circuit network data will only confuse.
Re: Reading values on the circuit network
Strange that you bring up combinators as example with too much info. Because they do show the input and output signals.