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[1.1.5] slow stickers - player and spidertron

Posted: Mon Dec 14, 2020 10:56 pm
by Philip017
i initially commented in the bug forum about the change to spidertrons having their slow stickers "finished" by klonan, and was recommended that i put the comment in balancing, so here goes, also the original posting area that was locked

viewtopic.php?f=23&t=92501

i personally dont feel like the slow stickers should compound to make the player or spidertron crawl so extremely to where the original speed is reduced by more than 50%. if i have 3 exos in my spider it can crawl so slow i must immediately leave combat and repair my spider, in most cases if i leave a very large nest i can safely leave combat and repair my spider at about half health, where before the change - that was not posted in any change log, where in example 1.0 - my spider could easily run around a large nest and i could destroy it with minimal or no damage at all. this really makes me want to have a mod that completely removes these slow stickers, but that said i think the effect is far to harsh.

the last comment in the bug forum before the topic was locked said it most accurately, the slow acid stickers make the area effectively off limits until it fades away, is extremely hard to see on the ground, and has massive dot damage. when i step on it without shields or exos i can be easily killed before i can walk off it. this due to the compounding slow and dot while on the acid effect. these patches can hide under corpses and others and even if i killed the entire nest before going over there, i can die due to the long lasting nature of the acid patches.

recommend adjusting the dot damage (less) and the slow stacking percentage to no more than half the original speed, by original speed i mean if i have exos and can run at 100kph, it doesn't stack to slow me by more than 50kph.

Re: [1.1.5] slow stickers - player and spidertron

Posted: Tue Dec 15, 2020 6:47 am
by Koub
Basically, you request acid puddles to be rebalanced so that they are less effective against vehicles (slow effect and damage) ?

I'm in.

Re: [1.1.5] slow stickers - player and spidertron

Posted: Sun Dec 20, 2020 12:23 am
by foamy
Yeah. The slow effect coupled with the DoT is absolutely brutal. The player can (sort of) deal with it because a player with MkII armour and the correct mods is a hepped up jackrabbit with a pocket nuke launcher, but with things like the car, tank, and spidertron they're all much more ponderous and awkward to manouver.

Capping the maximum slow at some sane number would be nice as well, but vehicles particularly having reduced slow effectiveness and/or more acid resistance would be very much appreciated. The tank especially, since it doesn't have an equipment grid and is slow as all get-out to start with.

Re: [1.1.5] slow stickers - player and spidertron

Posted: Mon Jan 11, 2021 10:12 am
by Arrcher
Does it even make sense that a vehicule like spidertron that has only those pointy legs in contact with the ground to be as affected as a car or a tank ?

Re: [1.1.5] slow stickers - player and spidertron

Posted: Tue Jan 12, 2021 2:47 pm
by AmericanPatriot
At least give spiders a speed bonus on concrete

Re: [1.1.5] slow stickers - player and spidertron

Posted: Tue Jan 12, 2021 3:16 pm
by Kyralessa
Do people actually have Spidertrons destroyed because of the slowness, though?

If you have your Spidertron packed full of explosive rockets, and especially if you're also riding inside wearing a Power Armor MK2 packed full of lasers, and especially if you also have the Spidertron itself packed full of lasers, isn't it powerful enough that the slowness doesn't matter?

The slowdown is pretty significant, but I've never found it to be so bad that I'm in danger of losing the Spidertron completely.

Re: [1.1.5] slow stickers - player and spidertron

Posted: Tue Jan 12, 2021 5:39 pm
by ptx0
Kyralessa wrote:
Tue Jan 12, 2021 3:16 pm
Do people actually have Spidertrons destroyed because of the slowness, though?
... yes....
If you have your Spidertron packed full of explosive rockets, and especially if you're also riding inside wearing a Power Armor MK2 packed full of lasers, and especially if you also have the Spidertron itself packed full of lasers, isn't it powerful enough that the slowness doesn't matter?
it can run out of power.
The slowdown is pretty significant, but I've never found it to be so bad that I'm in danger of losing the Spidertron completely.
well, maybe leave discussion to those who have :twisted:

Re: [1.1.5] slow stickers - player and spidertron

Posted: Tue Jan 12, 2021 6:21 pm
by Kyralessa
ptx0 wrote:
Tue Jan 12, 2021 5:39 pm
well, maybe leave discussion to those who have :twisted:
If it's changed in the game, it affects everyone, not only those who would find the change helpful, but also those who would find the change unnecessary given the Spidertron is already extremely powerful. It makes the game easier for everyone, including those who think it doesn't need to be easier.

Re: [1.1.5] slow stickers - player and spidertron

Posted: Tue Jan 12, 2021 6:32 pm
by ptx0
Kyralessa wrote:
Tue Jan 12, 2021 6:21 pm
ptx0 wrote:
Tue Jan 12, 2021 5:39 pm
well, maybe leave discussion to those who have :twisted:
If it's changed in the game, it affects everyone, not only those who would find the change helpful, but also those who would find the change unnecessary given the Spidertron is already extremely powerful. It makes the game easier for everyone, including those who think it doesn't need to be easier.
maybe you could have at least read philip's report instead of coming along to act like he's not experiencing a problem.

I play with philip - he's not one of those who "wants the game to be easier".

this is an issue of balance.

Re: [1.1.5] slow stickers - player and spidertron

Posted: Tue Jan 12, 2021 6:51 pm
by Kyralessa
ptx0 wrote:
Tue Jan 12, 2021 6:32 pm
maybe you could have at least read philip's report instead of coming along to act like he's not experiencing a problem.
I did. I don't agree that it's a problem.
ptx0 wrote:
Tue Jan 12, 2021 6:32 pm
I play with philip - he's not one of those who "wants the game to be easier".
Then I don't get why he wants this change.
ptx0 wrote:
Tue Jan 12, 2021 6:32 pm
this is an issue of balance.
Yes, and it would throw the balance off to make this easier by nerfing the slowdown effect of the acid. I hope they won't do it.

Re: [1.1.5] slow stickers - player and spidertron

Posted: Tue Jan 12, 2021 7:43 pm
by ptx0
Kyralessa wrote:
Tue Jan 12, 2021 6:51 pm
Yes, and it would throw the balance off to make this easier by nerfing the slowdown effect of the acid. I hope they won't do it.
because it would increase the resilience of all vehicles, as the rest of the thread indicates. i hope they do it. the tank is useless.

Re: [1.1.5] slow stickers - player and spidertron

Posted: Tue Jan 12, 2021 11:54 pm
by AmericanPatriot
ptx0 wrote:
Tue Jan 12, 2021 7:43 pm
the tank is useless.
Really?

Re: [1.1.5] slow stickers - player and spidertron

Posted: Wed Jan 13, 2021 6:26 am
by Kyralessa
AmericanPatriot wrote:
Tue Jan 12, 2021 11:54 pm
ptx0 wrote:
Tue Jan 12, 2021 7:43 pm
the tank is useless.
Really?
No, but once Spidertron comes along, the tank isn't that useful anymore by comparison. But the tank is useful until then, which can be a good long while.

Re: [1.1.5] slow stickers - player and spidertron

Posted: Wed Jan 13, 2021 7:03 am
by JimBarracus
ptx0 wrote:
Tue Jan 12, 2021 5:39 pm
it can run out of power.
I use two personal batteries mk2. It helped a lot during combat.
One fusion reactor provides 750kW and 3 exosceletons already need 600kW.
The Spidertron needs 3 exoskeletons because, at least for me, the spidertron is very slow.
Fortunatly the batteries dont have a power cap, they can discharge really fast.

If I remember correctly the exosceletons have the lowest power priority and you end up slow in the middle of a biter base.