Slow drilling experiment

Place to discuss the game balance, recipes, health, enemies mining etc.
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Flux Faraday
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Slow drilling experiment

Post by Flux Faraday »

I modded the electric drill to reduce mining speed and power consumption by a factor of ten. It was an interesting playthrough. Rather than mining an area out and moving on, you have to keep expanding to provide a rate of resource production that is what you need. Most resource deposits (on normal settings) will still be producing at end-game, and you'll have a thousand-ish drills running at end game (I had 840 and it wasn't enough).
I'm not advocating a change, just sharing that a slower rate per drill was an interesting and enjoyable experience.

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nfcc08
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Re: Slow drilling experiment

Post by nfcc08 »

Seems like a interesting twist to gameplay. As I do enjoy prolonging vanilla gameplay but do not like constantly making new mining outposts because I set the resources lower.

Seems like a good balance as you still have to make more miners and provide electric to them (solar panels, accums, boilers)

May give it a try, any tips/instructions on how to do so, I am not very literate to coding and such :?

Flux Faraday
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Re: Slow drilling experiment

Post by Flux Faraday »

Sure, this is the whole change:

Code: Select all

-- Adjust mining drills
print(data.raw["mining-drill"]["basic-mining-drill"].mining_speed)
data.raw["mining-drill"]["basic-mining-drill"].mining_speed = 0.05
data.raw["mining-drill"]["basic-mining-drill"].energy_usage = "9kW"
print(data.raw["mining-drill"]["burner-mining-drill"].mining_speed)
data.raw["mining-drill"]["burner-mining-drill"].mining_speed = 0.035
data.raw["mining-drill"]["burner-mining-drill"].energy_usage = "30kW"
but I've also included the mod (with irrelevant comments prints and boilerplate) for your convenience. Have fun. Let me know if it was interesting to you :)
Attachments
SlowMining_0.0.1.zip
Place in mods directory
(1.42 KiB) Downloaded 216 times

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ssilk
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Re: Slow drilling experiment

Post by ssilk »

Would you be so kind to create a thread in Mods or Work in progress mods?
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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Marconos
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Re: Slow drilling experiment

Post by Marconos »

I find this concept of your extremely interesting. It's the dead opposite of bigger / faster and really gives an entirely different approach to the game. Better or worse, I'm not sure but I'm very intrigued by it.

Flux Faraday
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Re: Slow drilling experiment

Post by Flux Faraday »

ssilk wrote:Would you be so kind to create a thread in Mods or Work in progress mods?
Done. I put it in "work in progress" mods. https://forums.factorio.com/forum/vie ... =32&t=9011

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