Chests should have a max bots/s limit and more

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Hannu
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Re: Chests should have a max bots/s limit and more

Post by Hannu »

Yoyobuae wrote:
Fri Sep 11, 2020 1:22 pm
10K SPM bot based megabase = 8 UPS: https://imgur.com/a/hAngDer

10K SPM belt based megabase = 83 UPS: https://imgur.com/a/Qkre7bX

Oh my would you look at that, there's almost exactly a 10x UPS difference between them. ;)
Thanks for the information. I remember that with some previous versions bots was clearly better but they made optimizations for belts after that. It seems that whatever they did it was certain Factorio quality.

This is good news because I began to build 600 SPM train & belt world without beacons. I need several thousands of assemblers and tens of kilometers of belts to feed everything and have been little bit worried about UPS.

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NotRexButCaesar
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Re: Chests should have a max bots/s limit and more

Post by NotRexButCaesar »

My mall happens to not be low throughput.
III: Think about what you intend to accomplish with an action before execution.
Have you ever heard the gospel? Most have not.

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Re: Chests should have a max bots/s limit and more

Post by SunTroll »

Koub wrote:
Fri Sep 11, 2020 2:00 pm
Yoyobuae wrote:
Fri Sep 11, 2020 1:22 pm
10K SPM bot based megabase = 8 UPS: https://imgur.com/a/hAngDer

10K SPM belt based megabase = 83 UPS: https://imgur.com/a/Qkre7bX

Oh my would you look at that, there's almost exactly a 10x UPS difference between them. ;)
Unfortunately, you compare things that are hardly comparable. chunk aligned grid train network are appealing to the eye and OCD friendly, but are known to be bad UPSwise. Also the belt based base doesn't include power generation : power is provided by an electric interface (while the other base is nuclear powered, which is not the ups friendliest solution) also I don't know how much taxing the circuit network is on the bot base.
LAstly the belt base relies very heavily on direct insertion, which is very UPS friendly.

I'm not saying that belts >> bots, but those bases just don't compare.
Gets even better for belts (well hybrid):
15k 70ups
https://www.reddit.com/r/technicalfacto ... _proof_of/
20k ~60ups
https://www.reddit.com/r/technicalfacto ... _megabase/

and if I understand this correctly pure belts (no bots NO TRAINS):
20k 85 ups
https://www.reddit.com/r/technicalfacto ... belts_v30/
(look for the table near end of op)
and iteresting quote from the post:

"It is strictly forbidden to carry ore by train for this build!

This will cause a big drop in UPS."

another thing with trains vs belts:
at 1000 tiles ~31chunks
pure belts beat train
https://www.reddit.com/r/technicalfacto ... 000_tiles/

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