Destroyers require a buff
Posted: Tue Apr 28, 2020 4:11 pm
Prelude: please don't merge this topic with another one. I see how there could be other treads proposing buff to combat robots, but, this one is about current experience from my deathworld...
Today I was doing a 100 robots per time achievement, with the most expensive laser combat robots(destroyers) and +4 space upgrades to laser damage, and I was really disappointed in how weak they are turned out to be and how bad you feel using them...
The main problem, I would say, is that they didn't get buffed after Spitters and Worms AoE Spits addition. Spits can stack together and make you omegaslow. The longer you are fighting the worse is the area. This forces you to either make a pauses and wait until it disappears or have enough damage to quickly kill everything... And making pauses with expensive temporary robots isn't something that you want...
Against Behemoths, even 100 buffed with +4 space laser science don't deal enough damage, so you have to run around just like with Personal Laser Defences(PLD). And even though your DPS is higher and you are more mobile/tanky it's extremely weak and feels bad because 100 robots(with +4 space damage) are 25 capsules, and 2 of that capsule is like a price of 1 nuclear rocket!!
So you are ending up with a very expensive, temporary thing that feels only somewhat better then PLDs. While you kiting biters and swinging robots some of them are also get eaten by biters.
I've spend more than 50 capsules to clear 2 giant nests that are close to eachother, and great amount of time, when I could clear that with only 4, very maximum 6, nukes in a moment. Plus extra flamethrower cleaning, which again, when using Destroyers you are left with a big tail of chasing biters...
My suggestion would be either make destroyers melt everything by raw DPS(as they are temporary and very expensive), or increase range, and make them prioritise bases and worms first, which is completely justifiable by their cost...
Today I was doing a 100 robots per time achievement, with the most expensive laser combat robots(destroyers) and +4 space upgrades to laser damage, and I was really disappointed in how weak they are turned out to be and how bad you feel using them...
The main problem, I would say, is that they didn't get buffed after Spitters and Worms AoE Spits addition. Spits can stack together and make you omegaslow. The longer you are fighting the worse is the area. This forces you to either make a pauses and wait until it disappears or have enough damage to quickly kill everything... And making pauses with expensive temporary robots isn't something that you want...
Against Behemoths, even 100 buffed with +4 space laser science don't deal enough damage, so you have to run around just like with Personal Laser Defences(PLD). And even though your DPS is higher and you are more mobile/tanky it's extremely weak and feels bad because 100 robots(with +4 space damage) are 25 capsules, and 2 of that capsule is like a price of 1 nuclear rocket!!
So you are ending up with a very expensive, temporary thing that feels only somewhat better then PLDs. While you kiting biters and swinging robots some of them are also get eaten by biters.
I've spend more than 50 capsules to clear 2 giant nests that are close to eachother, and great amount of time, when I could clear that with only 4, very maximum 6, nukes in a moment. Plus extra flamethrower cleaning, which again, when using Destroyers you are left with a big tail of chasing biters...
My suggestion would be either make destroyers melt everything by raw DPS(as they are temporary and very expensive), or increase range, and make them prioritise bases and worms first, which is completely justifiable by their cost...