Deathworld shouldn't be about time race
Posted: Fri Apr 10, 2020 2:56 pm
I'm mostly a deathworld player, but this time I've decided to go with a calm default settings... I created my world, didn't changed richness of ores, wasn't looking and rerolling map to get ores close, and increased enemies to 200% to still have some challenge from biters.
I was playing really relaxed, spending a lot of time designing base; killed many nests and got to medium biters pretty quickly. So quickly that I even checked the wiki, and learned evolution growth is not linear, but logariphmical — so the increase is fast on the start, but then slows down. So I shouldn't have big biters much soon — I thought.
... but on 6th hour, when my starter iron patch become less than 100k ore, and I still haven't got oil, I noticed that evolution factor is almost at the big biters... (with no setup of blue science and oil at all) ... I checked my world string and for some reason even though it saying it's a default mode(modified) world, all settings were from deathworld... I've never been in situation like this because in my previous games, as I was on higher resources and was pushing everything...
I plotted some graphs to see evolution factor increase only from time for normal and deathworld, as this is the biggest factor, and you can only race against it:
I had 55% evolution from time at 6th hour mark so I was playing deathworld indeed.
At that point I had to choose what to do next... either I somehow cheat to decrease it and change rates to default world values or I fight big biters with green tech, without resources, until I got that iron patch from far away on the map, designing everything in creative so I don't spend more time on deathworld... and I've ended up doing last : ))
It was my most intense experience in Factorio... but I did it — I got ores, oil, ammo production and defences, blue science and ammo upgrades. And I knew what I still have to do next... I had to push last two 6th lvl of ammo researches, that cost 1,200 of yellow science packs, because those last two researches would more than double turret's DPS against big and behemoth biters. So it would be very much cheaper on the ammo, health of a turrets and just safety overall...
So I transformed my base to a complete mess by making automanual setup for producing yellow science... I got the ammo researches, and also logistics and final power armor aswell...
And I don't think that this race against time is a good "default hard way" to play game. It's forcing to not do thing nice, but fast, spend time on designs on a separate worlds... Before I figured out that I'm playing on deathworld I wanted to play slow, try early blue science logistics to manage my inventory, supply vehicles with rocket fuel, play with the tank, but missed all those and other things because I had to race science against the time... And this is why I think it's not supposed to be like that in the "official" game mode...
You can create any game mode for yourself by changing the sliders, but even if you are expirienced player you can't know what can you expect from those values without making graphs... Because you don't want to get big biters at 7th hour, but you also don't want to be against small biters with blue science...
So I think that values for deathworld should be changed so that it would be at least 12 hours before big biters. Also there could be even more nests everywhere to compensate the change, and maybe, even to transform deathworld towards early game so players could find time and it would be justified to explore combat robots, tanks, flame turrets...
I was playing really relaxed, spending a lot of time designing base; killed many nests and got to medium biters pretty quickly. So quickly that I even checked the wiki, and learned evolution growth is not linear, but logariphmical — so the increase is fast on the start, but then slows down. So I shouldn't have big biters much soon — I thought.
... but on 6th hour, when my starter iron patch become less than 100k ore, and I still haven't got oil, I noticed that evolution factor is almost at the big biters... (with no setup of blue science and oil at all) ... I checked my world string and for some reason even though it saying it's a default mode(modified) world, all settings were from deathworld... I've never been in situation like this because in my previous games, as I was on higher resources and was pushing everything...
I plotted some graphs to see evolution factor increase only from time for normal and deathworld, as this is the biggest factor, and you can only race against it:
I had 55% evolution from time at 6th hour mark so I was playing deathworld indeed.
At that point I had to choose what to do next... either I somehow cheat to decrease it and change rates to default world values or I fight big biters with green tech, without resources, until I got that iron patch from far away on the map, designing everything in creative so I don't spend more time on deathworld... and I've ended up doing last : ))
It was my most intense experience in Factorio... but I did it — I got ores, oil, ammo production and defences, blue science and ammo upgrades. And I knew what I still have to do next... I had to push last two 6th lvl of ammo researches, that cost 1,200 of yellow science packs, because those last two researches would more than double turret's DPS against big and behemoth biters. So it would be very much cheaper on the ammo, health of a turrets and just safety overall...
So I transformed my base to a complete mess by making automanual setup for producing yellow science... I got the ammo researches, and also logistics and final power armor aswell...
And I don't think that this race against time is a good "default hard way" to play game. It's forcing to not do thing nice, but fast, spend time on designs on a separate worlds... Before I figured out that I'm playing on deathworld I wanted to play slow, try early blue science logistics to manage my inventory, supply vehicles with rocket fuel, play with the tank, but missed all those and other things because I had to race science against the time... And this is why I think it's not supposed to be like that in the "official" game mode...
You can create any game mode for yourself by changing the sliders, but even if you are expirienced player you can't know what can you expect from those values without making graphs... Because you don't want to get big biters at 7th hour, but you also don't want to be against small biters with blue science...
So I think that values for deathworld should be changed so that it would be at least 12 hours before big biters. Also there could be even more nests everywhere to compensate the change, and maybe, even to transform deathworld towards early game so players could find time and it would be justified to explore combat robots, tanks, flame turrets...