So we need a not punishing, optional and interesting mechanic for eff modules.pichutarius wrote: ↑Thu Feb 18, 2021 5:13 ammy discussion start with the assumption that green eff can be balanced by making pollution punishing.
but if im being honest, i like balance from usage incentive, not punishment by omitting it. Hence the steam turbines suggestion i made in previous post.
Currently its not punishing, optional, but not interesting (except deathworld, where its a bit interesting, hardly optional, but OP on first tier).
add eff modules to steam turbines is not bad, actually. It's like an upgrade to gain more power without increasing UPS.
Problem is, that the most ideas are just, plug it in and *magic*: more power. Not so interesting, maybe?
My opinion is still, make balance for the deathworld case better.
If the pollution cloud gets bigger, you would have to move the labs again and againAmericanPatriot wrote: ↑Thu Feb 18, 2021 2:01 amNow this sounds interesting. It adds a logistical challenge.
Though I would solve it by moving the labs far outside my base, not reducing pollution.