Poor balance of electric poles/substation costs

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Turtle
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Re: Poor balance of electric poles/substation costs

Post by Turtle »

When I first started playing, I found myself using small poles ALL the time because I didn't find medium poles that much better. A few months ago though, I created myself a mod to increase the range of the medium pole by 1 tile and it's SO much better. The problem, at least IMO, is because both the small and medium poles can't reach the other side of a machine. My modded poles can reach the other side to power inserters and that makes them sooo much more worth it.

before:

Code: Select all

supply_area_distance = 3.5
maximum_wire_distance = 9
after:

Code: Select all

supply_area_distance = 4.5
maximum_wire_distance = 10
The only reason I increased the distance was because it seemed weird that max distance would provide full coverage. With distance of 10, there's at least 1 tile of no coverage.
med-poles.jpg
med-poles.jpg (206.45 KiB) Viewed 3671 times

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ssilk
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Re: Poor balance of electric poles/substation costs

Post by ssilk »

Turtle wrote:My modded poles can reach the other side to power inserters and that makes them sooo much more worth it.
Of course:
Before: 49 tiles, After: 81 tiles. That is 3 times more than the small. If you change that, you need also to change the area of the substation! :)

But the idea is worth thinking about.
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bobingabout
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Re: Poor balance of electric poles/substation costs

Post by bobingabout »

I think the definitions of the pole itself are fine, I'd rather see a change to the cost than a change to how it operates. and overall, I think it's fine as it is anyway.
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hitzu
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Re: Poor balance of electric poles/substation costs

Post by hitzu »

Sometimes I catch myself thinking that I need even smaller area for poles, like 3x3, to power up just neighboring objects on a separate power grid. It becomes very important in case of power and logic switches.

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Re: Poor balance of electric poles/substation costs

Post by kosievdmerwe »

hitzu wrote:Sometimes I catch myself thinking that I need even smaller area for poles, like 3x3, to power up just neighboring objects on a separate power grid. It becomes very important in case of power and logic switches.
Can't you just simply manually wire up the poles in that case? Or am I missing something?

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ssilk
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Re: Poor balance of electric poles/substation costs

Post by ssilk »

How about an area like so:

Code: Select all

  XXX
 XXXXX
XXXXXXX
XXXOXXX
XXXXXXX
 XXXXX
  XXX
That's 31 tiles for the "small pole with circular covering".... The medium has: 5+7+9+9+9+9+9+7+5= 69 tiles.
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hitzu
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Re: Poor balance of electric poles/substation costs

Post by hitzu »

kosievdmerwe wrote:
hitzu wrote:Sometimes I catch myself thinking that I need even smaller area for poles, like 3x3, to power up just neighboring objects on a separate power grid. It becomes very important in case of power and logic switches.
Can't you just simply manually wire up the poles in that case? Or am I missing something?
In tight layouts where several electric grids meet they cover too much.

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