mrvn wrote: ↑
Thu Aug 22, 2019 1:13 pm
McDuff wrote: ↑
Thu Aug 22, 2019 12:18 pm
As far as UPS goes, the best way to deal with it is decreasing the number of buildings. That can be achieved by adding additional tiers of steam turbine that work at higher temperatures, or simply increasing the max temperature of nuclear steam and the heat pipe system in the first place. You could even mod that in, I think, to try it out.
Can you raise the max temp of the reactor from 1000°C?
McDuff wrote: ↑
Fri Aug 23, 2019 9:58 am
I looked at some other nuclear mods and it appears as if the reactor prototype does have a heat buffer with a settable max temperature in code. There's no "heat pump" entity so you can never make one heat buffer hotter than the reactor or other equivalent heat generator, but from my very brief and inexpert look, I don't see any reason why you couldn't make a reactor/exchanger/turbine set that went up to 10,000 degrees if you wanted. Although at that stage I think in real life you're stripping the water down into plasma...
ETA nah apparently plasma is much higher temp than that so you're good.
I am going to report it as a bug eventually, that turbines can only reach 1000 C, even if everything else works. There's a bug in the game in .16/.17 (someone else tested) that at 1000 C, turbines just stop accepting steam, and it can't even pass through. Heat pipes work fine, reactors work fine, tanks store the steam fine, the turbines just fail to accept it. It's very easy to test. There's a mod called "Advanced Nuclear 0.16 fix": https://mods.factorio.com/mod/AdvancedNuclear2
In it you can set turbine power output, and it will according match the heat exchangers, and something on the reactor, but I think the actual reactor consumption is separate so that has to be turned up too. I had turbines set to 50x normal output. Steam was around 24500 C if I recall correctly, and everything worked fine except the turbines. Fiddled with it and thought the mod was broken, except a normal turbine wouldn't work either. Both worked on normal steam, and after cutting the power down a bit, kept testing it and at 1000 C the turbines instantly started working. There's absolutely nothing in the entity/prototype/whatever description which implies they have a limited temperature before they just quit (the max temperature is used for efficiency/performance reasons, not as the actual temperature permitted, which is why you can use steam engines on 500 C steam).
I had seen discussions on people pushing more 500 C steam through heat exchangers (you can only push a few 1200 units before you run out of pipe interfaces), and then saw a few mods that increased temps a little, but I couldn't find anything related to anyone testing absurd steam values, or hitting a random barrier.