Wow, thread blew up. Not much of a forum-er either, as you can see on the right. I'll clarify I few things I meant now, though.
Koub wrote: Tue Jun 18, 2019 5:12 am
I'd say that those biters played the role that was devolved to them : they made you invest some of your resources (in this case mostly power and time) to fight them, diverting those resources from being invested into building your factory. If I understand the devs' point on biters correctly, biters are not there to defeat you, but to distract you, and be a resource sink - which they obviously are.
Well yes, but actually no. All they did was have me wait for them to pass over, one by one. This is not an audition, this is war. No army would let their soldiers fight one at a time, and these wartime mutants likely wouldn't either. They could at least communicate some signal to attack a tile at once, have swarm logistics or something. Being bugs, a hive mind could be in place.
Hannu wrote: Tue Jun 18, 2019 7:02 am
Koub wrote: Tue Jun 18, 2019 5:12 am
I'd say that those biters played the role that was devolved to them : they made you invest some of your resources (in this case mostly power and time) to fight them, diverting those resources from being invested into building your factory. If I understand the devs' point on biters correctly, biters are not there to defeat you, but to distract you, and be a resource sink - which they obviously are.
Resource needs for defense is quite negligible with normal settings. I would say nothing if you use lasers except maybe short time in early midgame when you have not yet built first ore outposts. After that you do not notice resource sink anymore.
In late game I use gun turrets, leave large biter preservation zones middle of my area, make defense lines intentionally avoid natural choke points and put coal powerplants and mines intentionally near borders to get even small resource consumption. Still one 2 wagon train circulating my base three times per hour can maintain everything.
Better biter AI would give much better immersion in game. Current huge swarms of biters running straight to nearest turret feels just lazy programming. In my opinion it is futile to use thousands of work hours to make fancy graphics if functionality is from student work of basic school. It does not mean that biters kill you or you need more resources to defense at default settings but you have to think more realistically and interestingly instead of strange factorio opimal way.
Indeed, especially when that strain is minimal from one biter at a time coming though. I'm not saying there should be a "Game over" from biters swarming you, especially on normal settings, but I AM saying that biters should be able to swarm parts of your base and outposts, etc.
Opsse wrote: Tue Jun 18, 2019 3:08 pm
I understand why you want smarter biters, but I'm not sure this would be fun.
A very smart biters swarm could target strategic electric poles or intentionally block trains to destroy them, which can make the game very frustrating. This is not the kind of difficulty the game want to offer.
No, I don't mean this at all. I am attempting to convey, which I apologize for doing a poor job of, not your fault, that they should not really be strategic on what they attack, but
WHEN they attack. Biters right now just attack single file, but it would be more realistic even since they can see around them to attack in swarms, almost like zombies, which still have found a way to be smarter than these huge alien insectoids, even brainless. I feel bugs have more of a "hive mind" thing going on as well. Since they are well off enough to construct bases and communities, why not have them use that moderate intelligence to attack your base more uniform?
pleasenoonetilegapexploitanymore
coppercoil wrote: Tue Jun 18, 2019 6:49 pm
Intentional communication blocking would imply a significant biter intelligence, which is not what we expect (non-standard dangerous world could be an exception). Though, insect-stupid behavior is also unconvincing. I think biters should act like wild predators. What do they do if counterattacked? Maybe they attack from another side, retreat, stays confused for a second and then tries again in some different manner. I think no tiger will run straight if another one has just died in the flames. Of course, all attacking biters will die sooner or later, but some variety would add more authenticity.
First off, they make bases. Entire LIVING BASES which efficiently make tons of biters on a SMALL timescale in VAST COMMUNITIES to attack YOU. They seem smart. Second statement you make is nice though from what I can interpret. Maybe not the more intelligent counterattacks as this still nonetheless is a simulation, but some swarm movement directly to the base at once is in order.
mudcrabempire wrote: Wed Jun 19, 2019 7:50 pm
Opsse wrote: Tue Jun 18, 2019 3:08 pm
I understand why you want smarter biters, but I'm not sure this would be fun.
A very smart biters swarm could target strategic electric poles or intentionally block trains to destroy them, which can make the game very frustrating. This is not the kind of difficulty the game want to offer.
I think the issue is not lack of strategy but the deliberate usage of stupidity. When a collumn of biters attacks your turrets in a completely open field, they will charge one after another (or maybe in small groups of ~5), while the rest of the collumn chills. If the whole collumn would bunch up and charge as one, they could often easily swarm over your defenses.
Biters may be meant to be a supply challenge, but that doesn't change the fact that they are enemies trying to destroy you and your factory. Enemies that go out of their way to help you thwarting their attacks and killing them all, by attacking you one after another. It leaves a bad taste in the mouth.
This is exactly what I meant. Thanks for backing me up!
Good to know! I try to keep as-updated on Factorio development as I can. They're great at what they do! Don't forget FFF #300 is tomorrow!
Koub wrote: Wed Jun 19, 2019 8:15 pm
mudcrabempire wrote: Wed Jun 19, 2019 7:50 pm
It leaves a bad taste in the mouth.
You shouldn't eat them
mudcrabempire wrote: Wed Jun 19, 2019 7:50 pm
Biters may be meant to be a supply challenge, but that doesn't change the fact that they are enemies trying to destroy you and your factory. Enemies that go out of their way to help you thwarting their attacks and killing them all, by attacking you one after another.
There is no reason why those creatures should have an innate sense of strategy. They may act instinctly, and their instinct can't have prepared them for you, an unpredictable external element to their environment that popped out of nowhere.
Also, each bit of AI has a computing cost, and for a game whose main purpose is not fighting, this cost is often prohibitive.
"You shouldn't eat them
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
" haha...
Instinct has its limits, yes, but that does not mean at all that they should have a bit brain. Instincts are, "an innate, typically fixed pattern of behavior in animals in response to certain stimuli." (Le googel) That instinct is in response to the stimuli of pollution, which they create a swarm to bring down. They don't make any other rational decisions about it I suppose, but no other move in any battle would possibly be, "You next, Barry! I'll watch your corpse melt over here with my pal Jim."
BattleFluffy wrote: Wed Jun 19, 2019 9:04 pm
Koub wrote: Wed Jun 19, 2019 8:15 pm
There is no reason why those creatures should have an innate sense of strategy
What about wolfs? They are pretty organized. :>
Bitters are well known for their foolishness...
This.
mudcrabempire wrote: Wed Jun 19, 2019 11:14 pm
Koub wrote: Wed Jun 19, 2019 8:15 pm
There is no reason why those creatures should have an innate sense of strategy. They may act instinctly, and their instinct can't have prepared them for you, an unpredictable external element to their environment that popped out of nowhere.
From what I know, most animals instinctively make use of their strengths. Even insekts, who are rather unintelligent can display impressive teamwork in the case of species that live in swarms (think about ants). Biters seem to live and attack in swarms or at least in groups, so it would make sense that they have some instinct of how to work together.
Koub wrote: Wed Jun 19, 2019 8:15 pm
Also, each bit of AI has a computing cost, and for a game whose main purpose is not fighting, this cost is often prohibitive.
Yeah, the big one, I guess. I would need to take a look at the code and at modding, before I can make serious suggestions, but two ideas I would try are:
-Biter attack parties move in some kind of column formation. Maybe changing that formation to a broader front would help.
-Biters have some kind of aggro range. If the front-row biters get in aggro range of a tower they charge away, while the dudes behind them are still out of range, so they remain in idle-walking-mode. This draws out the column, leading to the one-by-one effect. Maybe there is an easy way (in terms of computing cost) to alert the whole column at once.
Also this. Nature doesn't have to be stupid. Plus, these biters seem to have unparalleled strength on this planet possibly older than Earth, and they can't come up with anything intelligence-like for when the only other food is fish, fruits maybe, or the grass? They seem to be pretty dang smart if they can sustain themselves with about the same genetic form in a barren desert with such population as well. As for the question of alerting the whole column at once, yeah, I would certainly say those wonder devs can pull that off. Biters are in dire need of a remake.
Couple notes that I'm tired, it's 10PM, I wrote responses to every reply in this tread and it's hard to keep track of who when you're in the posting box, I have already been in a bad state today, so if I gave a wrong or duplicate response to a reply, sorry!
![Confused :?](./images/smilies/icon_e_confused.gif)