Production deadlocks

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leadraven
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Production deadlocks

Post by leadraven » Wed Jan 30, 2019 10:21 pm

Hello, everyone!

Any recipe that has at least 2 outputs might potentially lead to a deadlock where overflow of 1 output blocks production of another output. And I want to discuss such recipes.
  1. Miners on the border of two patches. It is natural and minor problem. A bit annoying, but could be ignored.
  2. Unbarreling deadlock isn't a problem at all.
  3. All kinds of Oil processing.
    Heavy oil -> Light oil -> Petroleum Gas chain eliminates all deadlocks except Gas overflow.
    Let's investigate potential problems with Light/Heavy oil shortage.
    1. Flamethrower ammo. Ammo can be used only manually, thus its deadlock is a very minor problem.
    2. Solid fuel production. Sometimes its deadlock is very painful. It's a rare situation, but if you fuel your boilers with Solid fuel, an overflow of plastic can lead to total blackout. I've got it once :D . Since then I always place one small block of ... Gas -> Fuel plants!
      This recipe is sooo impractical. There is almost no sense to use it. Almost. I like to see 0 counter on it, but I know it protects my factory. Like a soldier who has never been in a real battle.
      Gas -> Fuel is an excellent example of non-trivial deadlock solution. I love this recipe. I don't know was this trick conceived or not, but it's beautiful.
      But here is one more deadlock, and of course it is...
    3. Lubricant.
      Here is no solution for this deadlock. Lubricant production is strictly limited with Gas consumption. And that's very unpleasant.
  4. Uranium processing recipe. This deadlock is eliminated with Kovarex enrichment. And it is an opposite situation.
    I really like how this deadlock is intentionally designed. It even exists in real life! It creates wide potential for further processing.
    And here comes the Kovarex enrichment, the laziest solution possible. First impression was "Wow, that's very interesting recipe!". But when I did it for the first time, I realized how boring it is. This is a huge waste of potential.
What is your opinion? Do you use Gas->Fuel safety catch? Does Lubricant limitation bother you? Or you never get Gas overflow?
Do you like Kovarex enrichment from this point of view? Did I miss any other deadlocks?

P.S. A little self-promotion : I've suggested an alternative to Kovarex enrichment in another thread : viewtopic.php?f=6&t=64651.

Hannu
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Re: Production deadlocks

Post by Hannu » Tue Feb 19, 2019 8:01 am

leadraven wrote:
Wed Jan 30, 2019 10:21 pm
What is your opinion? Do you use Gas->Fuel safety catch? Does Lubricant limitation bother you? Or you never get Gas overflow?
I like this kind of problems. They are very realistic things in logistics. I understand that it goes very easily too hard to be entertaining for players without engineering background, but hope that there will be even few situations in finished vanilla game in which you have to think processing of side or multiple products. I play usually with Bob's & Angel's mods which give much side products and handling of them is very essential.

I like to have realistic style development. First I dump crap to void chest and later when I get more advanced tech I make processing for everything. In my opinion the game should support this and have some kind of mechanism for dumping massive amounts of waste in piles. Piles would be permanent and produce pollution and prevent building on top of them. Player should do the strategic choice if they want to invest to recycling processes at mid game and avoid pollution or continue to pile waste on large areas and handle increased biter aggression.

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GrumpyJoe
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Re: Production deadlocks

Post by GrumpyJoe » Tue Feb 19, 2019 8:23 am

I like them as well. Needs some circuit logic, not cracking heavy oil when you don't have enough lube was my fist circuit controlled entity ever.

In a game about automation I think those things are essential to its success
If you are going through hell, keep going!

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BlueTemplar
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Re: Production deadlocks

Post by BlueTemplar » Wed Feb 20, 2019 2:48 pm

Indeed.

IMHO Storage Tank - Pump linking via control wire should be one of the game start "Tips & Tricks" !

theolderbeholder
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Re: Production deadlocks

Post by theolderbeholder » Wed Feb 20, 2019 4:44 pm

Absolutely. My refineries were always not very good until I finally read up on control networks.
Worked like a charm ever since and in hindsight, it was trivial. I mean, hey, it is a single wire between a pump and a tank, then set a condition.
I was just afraid of all the combinators and stuff.
Don´t be.

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