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Regarding resource generation Default vs Marathon

Posted: Sun Jan 20, 2019 10:18 am
by Feye
Hello folks *waves*

I'm not entirely sure where to post this, but I figured this question would fit best in the "balancing" forum, so here we go:

A few FFFs ago I've read something about the default resource patch generation was adjusted to provide a slightly higher yield of Iron compared to Copper.
Now the question is - is, or could, this be adjusted to the "recipe difficulty" setting?

Because in my Marathon game (expensive recipes & tech), I'm running out of copper while the map is still littered with iron ore.
I blame the Electronic Circuits using 10 Copper Cables instead of just 3 - and you know how you never seem to have enough of them :mrgreen:

If this is already in place and I just got unlucky with my Copper patches, please let me know ;)