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All turrets should require circuits

Posted: Mon Dec 10, 2018 2:15 pm
by Jeeto
For something to automatically aim and shoot at enemies, it needs to be somewhat smart or have motion detection or something that would run on a chip of some sort. I don't think you can just put some steel on some gears and have it work so well lol it should need at least a single green circuit.

Re: All turrets should require circuits

Posted: Fri Jan 04, 2019 5:39 pm
by CJ5Boss
The only thing I think is, if going by this logic, all turrets would also need power. The purpose of the gun turret is to not use power, so it does not use electronic circuits.

Re: All turrets should require circuits

Posted: Fri Jan 04, 2019 6:50 pm
by Ace_W
CJ5Boss wrote: Fri Jan 04, 2019 5:39 pm The only thing I think is, if going by this logic, all turrets would also need power. The purpose of the gun turret is to not use power, so it does not use electronic circuits.

we have magic eternal unpowered transport belts.... and your complaining about unpowered turrets?

I do agree with OP though. maybe as a replacement for copper in the recipe for the turret. raises the base price a bit though.

Re: All turrets should require circuits

Posted: Sat Jan 05, 2019 5:35 pm
by CJ5Boss
Ace_W wrote: Fri Jan 04, 2019 6:50 pm
CJ5Boss wrote: Fri Jan 04, 2019 5:39 pm The only thing I think is, if going by this logic, all turrets would also need power. The purpose of the gun turret is to not use power, so it does not use electronic circuits.

we have magic eternal unpowered transport belts.... and your complaining about unpowered turrets?

I do agree with OP though. maybe as a replacement for copper in the recipe for the turret. raises the base price a bit though.
I'm not complaining, just explaining why the gun turret does not require electronic circuits! In fact, I'm quite happy they don't require it.

Re: All turrets should require circuits

Posted: Sun Jan 06, 2019 9:24 am
by darkfrei
They are not require electronic circuits while they don't need electric energy.

Re: All turrets should require circuits

Posted: Sun Jan 06, 2019 12:50 pm
by Zool
As the gun turret is your very first base defence, even before you have built electric power, its a balancing thing that they only require the most basic materials for construction.

If you add more complex materials, especially starter players might quickly become overwhelmed by the biters.

For later game, people usually switch to laser turrets for convenience, which require the more advanced materials to be built.

Re: All turrets should require circuits

Posted: Sun Jan 06, 2019 7:06 pm
by bobucles
It's nice that gun turrets don't need energy, but is it really critical for the game? It boggles the mind to wonder how you can generate enough pollution to suffer biter attacks, yet not have a single steam engine in your base.

Re: All turrets should require circuits

Posted: Mon Jan 07, 2019 12:45 am
by Zavian
bobucles wrote: Sun Jan 06, 2019 7:06 pm It's nice that gun turrets don't need energy, but is it really critical for the game? It boggles the mind to wonder how you can generate enough pollution to suffer biter attacks, yet not have a single steam engine in your base.
You could build an awful lot of burner drills and stone furnaces. That can create enough pollution. But unless you are playing with mods, you can't research gun turrets without power.

Re: All turrets should require circuits

Posted: Mon Jan 07, 2019 4:39 pm
by bobucles
you can't research gun turrets without power.
Wow, I totally forgot about that. So bases absolutely 100% need to have power before turrets can even exist.
Yeah, it doesn't make sense that gun turrets don't need power.

Re: All turrets should require circuits

Posted: Mon Jan 07, 2019 5:07 pm
by steinio
bobucles wrote: Mon Jan 07, 2019 4:39 pm
you can't research gun turrets without power.
Wow, I totally forgot about that. So bases absolutely 100% need to have power before turrets can even exist.
Yeah, it doesn't make sense that gun turrets don't need power.
It makes a lot of sense.
If your power plant is destroyed or out of coal they are your last resort.

Re: All turrets should require circuits

Posted: Mon Jan 07, 2019 5:49 pm
by Tairon96
Might be a good idea on purpose of realism ... but I don't know if all good ideas concerning realism are good ideas for a game.

For example none of the inserters or assembly machines need electronic engines. How is the electrical energy converted into motion, hmmm?

And I have not seen an internal combustion engine in real life which does not need any lubricant.

In a RL factory all kinds of machines (moulding cutter, drills, moulding press, ... )
consumes lubricant and cooling oils like crazy. In Factorio ? Nothing.

An electric engine which does not need much more copper than an combustion engine is also very strange.

No waste management, no mining rubble, no rejected goods, no random machine failure, ... etc.
___

Solution for all these problems and for the OP's problem ...
It's a game and it may be situated in an alternative universe
;)

Re: All turrets should require circuits

Posted: Mon Jan 07, 2019 6:36 pm
by pleegwat
Tairon96 wrote: Mon Jan 07, 2019 5:49 pm And I have not seen an internal combustion engine in real life which does not need any lubricant.
Since they can run on wood, coal, and solid fuel, they're probably external heat engines.

Re: All turrets should require circuits

Posted: Mon Jan 07, 2019 6:59 pm
by bobucles
If your power plant is destroyed or out of coal they are your last resort.
Yeah, that's fair. Biters can get pretty nasty once they do some damage. If your entire defense grid shut down a bad time would snowball into a disaster.

I still think it's kinda funny how turrets are powered by sheer bloodlust but it does give them a real advantage over lasers.