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chain armor recepies

Posted: Fri Sep 28, 2018 10:47 am
by drdozer
I've been playing with tiny start and power armor mk III mods, and they have a mechanic where you use the previous tier of suit to make the next one. It is much nicer than the mechanic for the vanilla suits where you effectively discard the old one, and build the new one from scratch. Please could the various armour in-game recepies be altered so that they consume the previous tier and you supply the extra ingredients to upgrade them? It is annoying having a bunch of obsolete suits lying around in storage, and having seen how well it works in those two mods, I much prefer the upgrade mechanic.

Re: chain armor recepies

Posted: Fri Oct 12, 2018 12:04 am
by bobucles
When the previous armor gets used in a recipe, all the installed armor modules get destroyed. That's a real bummer and the existing game mechanics don't give much of a better better alternative. So instead the old armors go into the magic box.

Re: chain armor recepies

Posted: Fri Oct 12, 2018 6:10 am
by Koub
Well in my opinion, this is a problem that doesn't exist in vanilla, only in modded games. That's the mods' problem, and it should be addressed by the mods' authors.

Re: chain armor recepies

Posted: Thu Nov 22, 2018 9:25 pm
by drdozer
Ideally, only unloaded armour could go into a recipe. But frankly, if you trash the installed modules by crafting a better armour with the previous one, that's your fail IMHO.