Transport belt to ground: cost inconsistancies.
Posted: Tue Oct 07, 2014 10:15 am
The main issue is this:
The Express Trasport Belts require lubricant in their recipe.
As a result, The Express Belts require an automation step, and an operational oil chain.
The Express Splitters require the belts to be produced, so also require lubricant.
The Express Underground belts do not require Lubricant, nor the Belts.
As a result, the Underground belt is far easier to produce, because they can be built stright out of the inventory with nothing more than Iron plates.
Read below for a breakdown, and possible solutions.
Basic Transport Belt (x2) = 1x Iron Plate + 1x Iron Gear Wheel
Fast Transport Belt = 1x Basic Transport Belt + 5x Iron Gear Wheel
Express Transport Belt = 1x Fast Transport Belt + 5x Iron Gear Wheel + 2x Lubricant
There are no listed "energy_required", which defaults to 1. Since you get 2 for the Basic, time to build 1 basic is half that of the others.
Basic Splitter = 1x Energy(time) + 4x Basic Transport Belt + 5x Electronic Circuit + 5x Iron plate
Fast Splitter = 2x Energy + 4x Fast Transport Belt + 10x Electronic Circuit + 10x Iron Gear Wheel
Express Splitter = 2x Energy + 4x Express Transport Belt + 10x Advanced Circuit + 10x Iron Gear Wheel
There's a little material cost differences from the belt recipes, but otherwise a fairly ballanced set of Recipes. And since the Recipe requires Express Belts, they also require Lubricant to build.
Basic Transport Belt to ground x2 = 1x Energy + 5x Basic Transport Belt + 10x Iron Plate
Fast Transport Belt to ground x2 = 2x Basic Transport Belt to ground + 20x Iron Gear wheel
Express Transport Belt to ground x2 = 2x Fast Transport Belt to ground + 40x Iron Gear wheel
Okay, these are using upgrade recipes, like the original belts, rather than a new version on the upgraded belt. This in itself is not a problem, but the recipes are off. The cost of the Fast version are okay, and make sense... Except for the lack of an energy tag, it should have an energy_required = 2 tag set. The Express version gets even worse, still with no energy tag set, and costing more Iron Gears with no Lubricant cost.
Possible Solutions:
1. If you want to stick to the upgrade system, Add an Energy requirement of 2 to the Fast Transport Belt to ground recipe, and change the recipe of the Express version to as follows, this should put the upgrade costs on par with the costs of the base belts, and the splitters.
Express Transport belt x2 = 2x Energy + 2x Fast Transport Belt to ground + 20x Iron Gear Wheel + 8x lubricant
2. Make the recipes match closer to the splitters. They would then become as follows:
Fast Transport Belt to ground x2 = 2x Energy + 5x Fast Transport Belt + 20 Iron Gear Wheel
Express Transport Belt to ground x2 = 2x Energy + 5x Express Transport Belt + 20 Iron Gear Wheel
This actually makes them a little more expensive, but on par with the splitters.
What does everyone else think?
The Express Trasport Belts require lubricant in their recipe.
As a result, The Express Belts require an automation step, and an operational oil chain.
The Express Splitters require the belts to be produced, so also require lubricant.
The Express Underground belts do not require Lubricant, nor the Belts.
As a result, the Underground belt is far easier to produce, because they can be built stright out of the inventory with nothing more than Iron plates.
Read below for a breakdown, and possible solutions.
Basic Transport Belt (x2) = 1x Iron Plate + 1x Iron Gear Wheel
Fast Transport Belt = 1x Basic Transport Belt + 5x Iron Gear Wheel
Express Transport Belt = 1x Fast Transport Belt + 5x Iron Gear Wheel + 2x Lubricant
There are no listed "energy_required", which defaults to 1. Since you get 2 for the Basic, time to build 1 basic is half that of the others.
Basic Splitter = 1x Energy(time) + 4x Basic Transport Belt + 5x Electronic Circuit + 5x Iron plate
Fast Splitter = 2x Energy + 4x Fast Transport Belt + 10x Electronic Circuit + 10x Iron Gear Wheel
Express Splitter = 2x Energy + 4x Express Transport Belt + 10x Advanced Circuit + 10x Iron Gear Wheel
There's a little material cost differences from the belt recipes, but otherwise a fairly ballanced set of Recipes. And since the Recipe requires Express Belts, they also require Lubricant to build.
Basic Transport Belt to ground x2 = 1x Energy + 5x Basic Transport Belt + 10x Iron Plate
Fast Transport Belt to ground x2 = 2x Basic Transport Belt to ground + 20x Iron Gear wheel
Express Transport Belt to ground x2 = 2x Fast Transport Belt to ground + 40x Iron Gear wheel
Okay, these are using upgrade recipes, like the original belts, rather than a new version on the upgraded belt. This in itself is not a problem, but the recipes are off. The cost of the Fast version are okay, and make sense... Except for the lack of an energy tag, it should have an energy_required = 2 tag set. The Express version gets even worse, still with no energy tag set, and costing more Iron Gears with no Lubricant cost.
Possible Solutions:
1. If you want to stick to the upgrade system, Add an Energy requirement of 2 to the Fast Transport Belt to ground recipe, and change the recipe of the Express version to as follows, this should put the upgrade costs on par with the costs of the base belts, and the splitters.
Express Transport belt x2 = 2x Energy + 2x Fast Transport Belt to ground + 20x Iron Gear Wheel + 8x lubricant
2. Make the recipes match closer to the splitters. They would then become as follows:
Fast Transport Belt to ground x2 = 2x Energy + 5x Fast Transport Belt + 20 Iron Gear Wheel
Express Transport Belt to ground x2 = 2x Energy + 5x Express Transport Belt + 20 Iron Gear Wheel
This actually makes them a little more expensive, but on par with the splitters.
What does everyone else think?