On biter richness increasing with distance
Posted: Sat Oct 04, 2014 6:53 pm
It would be cool if it was possible to pack up and leave the starting location, especially once the small plane is in the game so you can just fly over all the ocean and biters, but right now this is impractical at best due to enemy difficulty increasing as you get further from the start spot.
Still, if enemies never got more difficult than the starting nests, it would be too easy to just wipe out the nearest ones that are any sort of threat and then drive out and pick them off at your leisure. So we'd need some other mechanic that serves the same purpose of making increasingly good military tech necessary, or at least tweak an existing one to the same end.
Any ideas?
Still, if enemies never got more difficult than the starting nests, it would be too easy to just wipe out the nearest ones that are any sort of threat and then drive out and pick them off at your leisure. So we'd need some other mechanic that serves the same purpose of making increasingly good military tech necessary, or at least tweak an existing one to the same end.
Any ideas?