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On biter richness increasing with distance

Posted: Sat Oct 04, 2014 6:53 pm
by Align
It would be cool if it was possible to pack up and leave the starting location, especially once the small plane is in the game so you can just fly over all the ocean and biters, but right now this is impractical at best due to enemy difficulty increasing as you get further from the start spot.

Still, if enemies never got more difficult than the starting nests, it would be too easy to just wipe out the nearest ones that are any sort of threat and then drive out and pick them off at your leisure. So we'd need some other mechanic that serves the same purpose of making increasingly good military tech necessary, or at least tweak an existing one to the same end.

Any ideas?

Re: On biter richness increasing with distance

Posted: Sun Oct 05, 2014 7:49 pm
by xnmo
What does the biter richness setting even do? Size and frequency makes sense but its not like they keep a pot of gold in their nests and say "Oh no not me lucky charms!" when you steal from them.

I'm guessing it has to do with spawning medium and and big biters and worms but I thought that was what the evolution factor was for. I thought they all started out small no matter how far you went and only got bigger later on, which if this is case I would indeed like a setting to tweak this kind of thing in detail. A multiplier for how fast they evolve would be helpful as well, for example if on hard difficulty settings and you want to be able to clear out nests early on without running into big biters 5 hours in.

Re: On biter richness increasing with distance

Posted: Sun Oct 05, 2014 8:17 pm
by n9103
Richness is better phrased as Density.

Re: On biter richness increasing with distance

Posted: Wed Oct 08, 2014 6:25 pm
by lxl
I'd guess that richness influences the number of artefacts when you "mine" them.