Re: Enemies on Very Low, Very Small, Very Poor…
Posted: Tue Jan 22, 2019 1:27 pm
I agree with the point made in this topic.
I tried to create a game with many, small-sized ore patches, (thus effectively ruling out RSO), but I was overwhelmed by the hugh blobs of red, and decided I had to go back to RSO and use it with smaller clusters (although that does still not give the effect I wanted, it was better than using vanilla ore if that meant vanilla biters....)
I have been looking for a way to nerve this somewhat, but I couldn't find a mod, or if there is somewhere in the configuration files where I could mod this myself.
Is it known whether this is something that will be better balanced in 0.17?
I tried to create a game with many, small-sized ore patches, (thus effectively ruling out RSO), but I was overwhelmed by the hugh blobs of red, and decided I had to go back to RSO and use it with smaller clusters (although that does still not give the effect I wanted, it was better than using vanilla ore if that meant vanilla biters....)
I have been looking for a way to nerve this somewhat, but I couldn't find a mod, or if there is somewhere in the configuration files where I could mod this myself.
Is it known whether this is something that will be better balanced in 0.17?