Shotgun is embarrassingly bad right now

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bobucles
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Re: Shotgun is embarrassingly bad right now

Post by bobucles » Wed Jul 11, 2018 4:39 am

Obviously a single gun is going to struggle to take down an entire army. That's only to be expected. AoE weapons like the flamer and extra guns like turrets give the force multipliers that a single shotgun can never accomplish.

The tech tree could benefit from being consolidated somewhat. It would be nice to have weapon researches condensed into broader topics like projectile, explosive and fancy. Some weapons don't get upgrades at all like land mines and others are too far out of the way for boosting a single niche weapon.

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bobingabout
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Re: Shotgun is embarrassingly bad right now

Post by bobingabout » Wed Jul 11, 2018 8:50 am

that was another killer for the shotgun. you used to be able to shoot your normal weapons out of a car before the tank was added, then it was changed to the vehicle's weapon. so you were limited to SMG or the tank cannon. Tank now includes flamethrower too, but no vehicle has a shotgun on it. it reduces the apeal, because you can't use mass manufactured shotgun ammo in your car, but you can with your SMG ammo.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.

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Re: Shotgun is embarrassingly bad right now

Post by ThorsDragon » Sat Dec 29, 2018 5:23 pm

I like most of these posts.

Shotguns are better against bases- they don't use a full piece of ammo per shot, and deal better damage against the bases then smg does. So they're cheaper/better options for taking down bases.
Also, I love the feeling of the combat shotgun with speed upgrades- feels good. :D

Main problem is that you can't effectively kill bases and biters at the same time with just a shotgun.
If you're playing multiplayer, one person can give you cover smg fire while you shotgun the base = most effective way to clear bases with low-tier science and weaponry. This is before flamethrowers, grenades, rockets, vehicles, etc. to be clear.
I like this mechanic as it 'buffs' multiplayer, so to speak. That being said, I agree that in general usage, shotgun is lacking, and needs a buff.

Preferably- I would like to see a very small nerf to other weapons, except nukes -they're supposed to be overpowered. Then buff shotguns, so there's balancing here, not just powercreep. I like the idea of making the spread more narrow, and adding another tier of ammo, lessening the move speed penalty, and increasing the damage per pellet. Plus increasing the range -or- alternatively lowering the range on spitters. Might be easier to increase range, as that only affects the shotgun to spitter relationship, whereas nerfing spitter range would affect nearly everything else combat related as well.

And another problem- Can we please get more weapon slots?? I hate that I can't carry all of my weapons on bar at the same time, even if that meant more rotating to get to the weapon that I want/need.

Sidenote- playing multiplayer with mods that increase health and movespeed made the idea of a melee weapon really cool. In a non-modded scenario, creating a power armor with only power, movepseed, and shields would allow the use of a melee weapon to be valid. Said melee weapon could be a sword at early game and some sort of energy sword/lightsaber at mid to end game tier, or some sort of possibility which will give a slight range increase- significantly shorter than any other weapon in the game.

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AileTheAlien
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Re: Shotgun is embarrassingly bad right now

Post by AileTheAlien » Sat Dec 29, 2018 5:31 pm

BlakeMW wrote:
Sun Dec 31, 2017 9:15 am
it should be removed from the game.
+1 for removing the shotgun from the game.

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darkfrei
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Re: Shotgun is embarrassingly bad right now

Post by darkfrei » Sat Dec 29, 2018 6:15 pm

I've tried to make shotgun great again better here https://mods.factorio.com/mod/FearShotgun
But you cannot feel that this weapon has better performance. The gunshot turret is also not playable :cry:

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Re: Shotgun is embarrassingly bad right now

Post by hobbitmax999 » Fri Jan 04, 2019 4:04 pm

bobucles wrote:
Sun Dec 31, 2017 12:42 am
Clearly the shotgun suffers from being an okay weapon in a sea of great weapons. Some options:
- Nerf the other weapons. Makes the shotgun great but nerfs always make people mad
- buff the shotgun. Stronger pellets are cool but I'd like to see explosive pellets. Because reasons.
- merge research. Maybe every weapon doesn't need it's own research line. Instead use a more generic projectile/explosive tech. That way the shotgun is always on par with SMG.
in the new update 0.17 they will be merged like you want so shotguns speed and dmg goes up as well

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