Wall repair is expensive.
Posted: Fri Aug 15, 2014 9:36 pm
To me it seems that walls are supposed to be a cheap way of keeping biters away from stuff that requires much more effort and valuable materials to build.
However, the need for repair packs makes this statement not true. Each pack costs quite a bunch of iron and copper and up to a three of those can be used up while repairing a single wall making maintenance a significant drag on resources. Besides, consuming copper and iron while repairing something that is made entirely of stone is just ridiculous.
At some point you'd just be willing to replace damaged walls with new ones, though you'll either have to do that by hand or to put up with constant "repair tools needed" warning from robots.
Ideally there should be different repair packs for different types of entities.
At the very least, number of attacks withstood per repair pack should be increased. For example by giving walls some repair multiplier or by giving them high damage reduction instead of high health.
However, the need for repair packs makes this statement not true. Each pack costs quite a bunch of iron and copper and up to a three of those can be used up while repairing a single wall making maintenance a significant drag on resources. Besides, consuming copper and iron while repairing something that is made entirely of stone is just ridiculous.
At some point you'd just be willing to replace damaged walls with new ones, though you'll either have to do that by hand or to put up with constant "repair tools needed" warning from robots.
Ideally there should be different repair packs for different types of entities.
At the very least, number of attacks withstood per repair pack should be increased. For example by giving walls some repair multiplier or by giving them high damage reduction instead of high health.