That's one great thing about Factorio - once you've mastered the gameplay with all available features there's endless replayability in there by setting personal restrictions - complete the game without using feature X and/or Y.dragontamer5788 wrote:Some dude launched the rocket in under 8 hours using Burner Inserters with Logistic Network ban
And that's why I don't like this change in 0.15 - it *forces* requester chests into a much later part of the game than they were before.
In 0.14 and earlier, requester chests were already needed blue science, which was not a requirement in any other logistics research. Logistics bots also require advanced circuits, therefore needing oil+plastic in place for those too.
And.. (correct me if I'm wrong) no-one complained . It was fine - there was a reasonable progression through the research + production requirements for setting up construction + logistics.
Now, this ONE SINGLE PART of the logistics system has been moved far ahead of the rest of the system in terms of research requirements. It just doesn't make sense.
I've seen this comment come up a fair few times - even from the devs themselves. Personally, I disagree. Personal roboport should be further ahead in the research, not sooner. (static roboport + construction bots is fine as it is though)dragontamer5788 wrote:I would argue that the game would be more fun if Construction Bots + Personal Roboport were available sooner.
But, I'm not going to suggest the personal roboport is made harder to get - I don't want it early, so I don't research/build it until needed. Now, can you (the general 'you' of all commenters happy with the change) accept that some people liked where requester chests were in the research tree before, so the extreme change to research needed for them should be reverted?