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hight tech science packs

Posted: Tue May 02, 2017 4:54 pm
by mophydeen
2 high tech science costs 3 processing units which is a lot.


if you want a bottle every second you need:
- 14 high tech science factories
- 30 processing units
- 8 coil
- 5 battery

Re: hight tech science packs

Posted: Tue May 02, 2017 5:18 pm
by Kelderek
These numbers are all incorrect. The yield of high tech science is 2, so to get 1 per second you only need 7 high tech science assemblers. You also forgot the speed modules.

The exact numbers are:
7 high tech science assemblers
15 processing unit assemblers
2.5 battery assemblers (round up to 3)
7.5 speed module assemblers (round up to 8)
3.75 copper cable assemblers (round up to 4)

It's supposed to be a lot since it is the highest science pack in the game apart from the rocket science. Also, who says you have to produce one per second? That is just an arbitrary goal. You can always start by producing fewer science packs and ramp it up later in the game.

Re: hight tech science packs

Posted: Tue May 02, 2017 5:39 pm
by mophydeen
Kelderek wrote:These numbers are all incorrect. The yield of high tech science is 2, so to get 1 per second you only need 7 high tech science assemblers. You also forgot the speed modules.

The exact numbers are:
7 high tech science assemblers
15 processing unit assemblers
2.5 battery assemblers (round up to 3)
7.5 speed module assemblers (round up to 8)
3.75 copper cable assemblers (round up to 4)

It's supposed to be a lot since it is the highest science pack in the game apart from the rocket science. Also, who says you have to produce one per second? That is just an arbitrary goal. You can always start by producing fewer science packs and ramp it up later in the game.
you are right

I meant one every 0.5 seconds

I do all bottles at 1 /.5sec so 10 reds/ 12 greens / 24 blue

my problem is the cost not my factory size

Re: hight tech science packs

Posted: Tue May 02, 2017 5:59 pm
by Kelderek
Well the rate at which you produce them is a personal choice. Keep in mind that it also varies by which assembler tier you use and any module/beacon combos you want.

I think the numbers are high, but appropriate for being the highest non-infinite science tier in the game.