Constant reactor fuel usage/cycling (now a discussion)

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Aeternus
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Re: Constant reactor fuel usage/cycling (now a discussion)

Post by Aeternus »

Blueprint string:

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It has 2 reactors plus all the controlling logic - set up slightly different then in my screenshot though, I moved things to be nearer to the reactor. If you want to expand this to other reactors, simply add them on, and add the content of the passive provider chests to the red circuit as well as the fuel inserters - and copy the settings of the existing inserters to the new ones. The constant combinator near the reactor can be used to temporarily prevent fuel insertion while you're making modifications, it'll force a red signal.

The turbine array with chemical pre-heater (and ability to fall back onto chemical energy production in case of nuclear fuel shortage):

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MeduSalem
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Re: Constant reactor fuel usage/cycling (now a discussion)

Post by MeduSalem »

Cool... Thanks.. I'll check it out soon™. :D

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Distelzombie
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Re: Constant reactor fuel usage/cycling (now a discussion)

Post by Distelzombie »

Aeternus wrote:- Plant is overloaded/at maximum capacity (energy buffers remain low): The latch for the steam tanks will not block fuel insertion. A new fuelcell is inserted every 200 seconds. Minimal/no reactor offline time. This condition is handled, though brownouts may still happen.
I dont see you handling the RED signal from the two steam combinators in more than a inserter nor do I see you being able to hold the 12k ticks clock. Wouldnt this result in blackouts when steam was right above threshold when the last 12k timer ended?
Since the Combinators cycle at 60 pulses per second, and the fuel cells are used every 200 seconds, the timer needs to be 12000 pulses long.
There are no "seconds" ingame, only "ticks". Thats why speed changes with UPS. Your wording may confuse some people. :ugeek: :D
Complete 2-Lane system as a Blueprint-Book! The perfect OCD reactor? Testing chained science lab efficiency Please use real prefixes and proper rounding!

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Re: Constant reactor fuel usage/cycling (now a discussion)

Post by cbhj1 »

Aeternus wrote: What -is- the energy capacitance of a heatpipe per tile?
I did some testing on this topic just the other day, looks like reactors hold about 5GJ of usable heat above 500C while heat pipes and exchangers each hold .5GJ in the same temperature range

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Re: Constant reactor fuel usage invites heat capacity cheating

Post by dragontamer5788 »

posila wrote:We are considering adding long warm up time to reactor (for example 10 minutes), problem with that is, reactor shutdown could cost players their base if they play with biters.
Yeah, but so can the Steam Engine death spiral. (Loss of electricity slows down coal-miners, reducing the amount of coal going to boilers, causing a loss of electricity... causing coal-miners to slow down even more...)

I think its within the Factorio spirit to have "logistical dangers" like what you describe. That's part of what makes this game fun. Honestly, no one would lose their base, they'd just reset to their last autosave.

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