This applies to every single weapon in the game, though (well, with the exception of the flamethrower). Gun turrets benefit from the bullet damage research, so in total, guns get 240% bonus from research, lasers get 280% bonus; not that great difference.MalContentFL wrote:One reason laser turrets do so much damage is because there are so many rate of fire and damage upgrades.
The thing that makes laser turrets clearly better is density. Gun turrets are 2 tiles in size while laser turrets only take 1 tile, meaning you can build 2 lasers for each gun; this gets even worse when you try to rearm the turrets automatically because the chests and inserters (and belts if you don't use logistic networks) take additional space that could otherwise be used by more turrets. This prevents massing gun turrets and massively hurts their performance when compared to lasers. Gun turrets are balanced without much regard for this density problem, they have 100 hp per tile while laser turrets have 250 hp per tile, meaning they also get destroyed much quicker should the biters get through the walls.
I think these problems could be easily be solved with just a few changes:
- Gun turrets should be made stronger or laser turrets weaker so that a single gun turret is at least equivalent to two laser turrets
- Same with health, gun turrets should have at least twice as much health as laser turrets to make them equal
- Gun turrets should be able to request ammo from logistic networks