Research revolution too revolutionary?
Posted: Wed Mar 22, 2017 6:16 pm
I'm enjoying the research revolution mod, which is, as far as i understand, planned to be merged into the new vanilla balance in 0.15.
That said, i suspect it's a bit too revolutionary; the mid-game research gets too expensive. Like, producing one purple science pack per second takes 227.5 steel furnaces to just smelt steel from iron plates - and that's before you have modules and long before you have blue belts.
I like the way it adds to the challenge, but i'm afraid it would be a bit too overwhelming to the new players. Producing two purple bottles at a time, similarly to black bottles, sounds like a reasonable suggestion to me.
That said, i suspect it's a bit too revolutionary; the mid-game research gets too expensive. Like, producing one purple science pack per second takes 227.5 steel furnaces to just smelt steel from iron plates - and that's before you have modules and long before you have blue belts.
I like the way it adds to the challenge, but i'm afraid it would be a bit too overwhelming to the new players. Producing two purple bottles at a time, similarly to black bottles, sounds like a reasonable suggestion to me.