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Research revolution too revolutionary?

Posted: Wed Mar 22, 2017 6:16 pm
by NoQ
I'm enjoying the research revolution mod, which is, as far as i understand, planned to be merged into the new vanilla balance in 0.15.

That said, i suspect it's a bit too revolutionary; the mid-game research gets too expensive. Like, producing one purple science pack per second takes 227.5 steel furnaces to just smelt steel from iron plates - and that's before you have modules and long before you have blue belts.

I like the way it adds to the challenge, but i'm afraid it would be a bit too overwhelming to the new players. Producing two purple bottles at a time, similarly to black bottles, sounds like a reasonable suggestion to me.

Re: Research revolution too revolutionary?

Posted: Wed Mar 22, 2017 6:42 pm
by Koub
The first experimental 0.15 is not out yet that you already fint it unbalanced ? For now, you know nothing (Jon Snow) of the research balance, let the next version out, and if you still thing it needs balancing, then post again ;)

Re: Research revolution too revolutionary?

Posted: Wed Mar 22, 2017 6:51 pm
by Miravlix
RR is based on the Friday Fact called Research Revolution, so it's trying to emulate 0.15 changes.

Unfortunately the version on the mod portal has issues, like that we believe from dev information that 0.15 creates 2 pr. machine of the new packs.

Re: Research revolution too revolutionary?

Posted: Wed Mar 22, 2017 8:15 pm
by NoQ
Koub wrote:The first experimental 0.15 is not out yet that you already fint it unbalanced ?
:) My post was intended to be a friendly early feedback, partly because i myself enjoy the way it is as well, and this is in no way a strong opinion.
Miravlix wrote:we believe from dev information that 0.15 creates 2 pr. machine of the new packs.
Cool! Thanks :o