Slow start is annoying / Get rid of some basic research
Posted: Fri Feb 03, 2017 11:44 am
When you start your game, you don't have many crucial things such as underground belts, assembler machines, turrets and you absolutely have to research at least one of those by hand-crafting 10 red packs and putting them inside a lab.
I don't think it's fine to stagger early game by making players to research those because:
1. Underground belts (Logistics 1) and splitters are so incredibly important they deserve to be available right from the start.
In early game you don't usually run into problems with logistics that require you to put some underground belts, but you sure will as you expand your factory. There is no reason not to research those ASAP, but there is also no reason to have them in early game. That essentially renders the research redundant and only delays the player from getting them. This is even worse considering that most early-game autocrafting is done by putting ingredients manually rather than using belts.
2. Gun turrets have the same problem. Your factory will not be able to produce enough pollution and even in the most densest alien infested map you don't need turrets until a bit later. But later you will absolutely have to use them and once again if you haven''t researched them by them, then it means you are doing something really wrong. There is no reason not to have gun turrets right from the start, considering that the research is cheap enough to do it manually.
3. Weapons 1. Oh boy, don't even get me started. Pistol is completely useless and no one uses it. Nearly everyone switches to SMG ASAP and once again that puts "Weapons 1" in an annoying spot: no one is going to delay this research or skip it, but you still gotta do it and waste your time.
4. Optics. Currently they only give you lights, which make the game slightly less annoying at night, however there is no real justified reason to have them. The game is still very well playable even without them.
Basically there is no real reason not to have these 4 things unavailable. None of them makes you think, "Oh, should I first research this and then that? Or that and then this?" because you don't need to hurry when researching them. Take your time and do it, no need to prioritize them (except for optics). You will eventually research them all and only then will the game start.
I don't think it's fine to stagger early game by making players to research those because:
1. Underground belts (Logistics 1) and splitters are so incredibly important they deserve to be available right from the start.
In early game you don't usually run into problems with logistics that require you to put some underground belts, but you sure will as you expand your factory. There is no reason not to research those ASAP, but there is also no reason to have them in early game. That essentially renders the research redundant and only delays the player from getting them. This is even worse considering that most early-game autocrafting is done by putting ingredients manually rather than using belts.
2. Gun turrets have the same problem. Your factory will not be able to produce enough pollution and even in the most densest alien infested map you don't need turrets until a bit later. But later you will absolutely have to use them and once again if you haven''t researched them by them, then it means you are doing something really wrong. There is no reason not to have gun turrets right from the start, considering that the research is cheap enough to do it manually.
3. Weapons 1. Oh boy, don't even get me started. Pistol is completely useless and no one uses it. Nearly everyone switches to SMG ASAP and once again that puts "Weapons 1" in an annoying spot: no one is going to delay this research or skip it, but you still gotta do it and waste your time.
4. Optics. Currently they only give you lights, which make the game slightly less annoying at night, however there is no real justified reason to have them. The game is still very well playable even without them.
Basically there is no real reason not to have these 4 things unavailable. None of them makes you think, "Oh, should I first research this and then that? Or that and then this?" because you don't need to hurry when researching them. Take your time and do it, no need to prioritize them (except for optics). You will eventually research them all and only then will the game start.