Landfill and Stone Gathering
Posted: Wed Aug 17, 2016 4:42 pm
Let me know if there's already a discussion going on for this.
TL;DR Stone patches should increase in size exponentially as you travel away from the starting area until they yield the same amount of stone as an iron field would iron.
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Something I've seen in two games since updating to 0.13.x is that I can go through a MASSIVE amount of stone in order to produce landfill.
In the first game I used something like 10 million stone (which was higher than any other item consumed). I had started in 0.12, without landfill, on an island, so I was glad I didn't need to use a mod to get to the mainland.
The second game isn't very complete, but I've been through half a million stone already.
Reasons I'm frustrated with this:
◘ Most stone patches are too small to be worth an entire train station
◘ Stone is "rare" (relatively), despite it being the most consumed resource in the game (assuming you're covering large water bodies)
◘ The amount of time dedicated to mining stone for landfill can become greater than time spent on defenses, building, and expanding combined.
What I'd like to propose are two balances to Landfill:
1.) Reduce the stone per landfill requirement, reducing the need to collect stone from patches that last less than an hour or two (in a normal setting game)
OR
2.) Have stone deposits get larger the farther out you go, exponentially.
• Start with the small stone patches
• Grow in size faster than the other ore patches
• At some point, grow in size at he same pace the rest of the ore patches do
TL;DR Stone patches should increase in size exponentially as you travel away from the starting area until they yield the same amount of stone as an iron field would iron.
-----------------------------------------
Something I've seen in two games since updating to 0.13.x is that I can go through a MASSIVE amount of stone in order to produce landfill.
In the first game I used something like 10 million stone (which was higher than any other item consumed). I had started in 0.12, without landfill, on an island, so I was glad I didn't need to use a mod to get to the mainland.
The second game isn't very complete, but I've been through half a million stone already.
Reasons I'm frustrated with this:
◘ Most stone patches are too small to be worth an entire train station
◘ Stone is "rare" (relatively), despite it being the most consumed resource in the game (assuming you're covering large water bodies)
◘ The amount of time dedicated to mining stone for landfill can become greater than time spent on defenses, building, and expanding combined.
What I'd like to propose are two balances to Landfill:
1.) Reduce the stone per landfill requirement, reducing the need to collect stone from patches that last less than an hour or two (in a normal setting game)
OR
2.) Have stone deposits get larger the farther out you go, exponentially.
• Start with the small stone patches
• Grow in size faster than the other ore patches
• At some point, grow in size at he same pace the rest of the ore patches do