13.3 it seems to me the day-night cycle is a little too fast, I just start planing out a setup and its night again.
Question is there a way to extend day-night cycle ? (make them both longer)?
There is the notgloom mod but not sure about it
is day-night cycle a little too Fast ?
- Ranakastrasz
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Re: 13.0 is day-night cycle a little too Fast ?
Notgloom works great.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: is day-night cycle a little too Fast ?
This is not only 0.13 related and I'm sure, we did have that discussion already (but didn't find it). I would mean the result was "it's taste".
And yes, as mentioned there are a number of mods, that do somthing with day/night. You can do that also a bit in the console. Look into here: https://wiki.factorio.com/index.php?title=Lua/Game#tick and around that.
Moved to balancing.
And yes, as mentioned there are a number of mods, that do somthing with day/night. You can do that also a bit in the console. Look into here: https://wiki.factorio.com/index.php?title=Lua/Game#tick and around that.
Moved to balancing.
Cool suggestion: Eatable MOUSE-pointers.
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Re: is day-night cycle a little too Fast ?
Thanks for help, yes gloomnight works fine, solved my problem
Note: I did not notice this fast cycle before 13.0
suggest: day-night cycle adjustment should be in game, an official ratio day to night.
Thanks
Note: I did not notice this fast cycle before 13.0
suggest: day-night cycle adjustment should be in game, an official ratio day to night.
Thanks
- bobingabout
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Re: is day-night cycle a little too Fast ?
Was the day/night cycle changed in 0.13?