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[0.9] Crafting Queue

Posted: Tue Feb 18, 2014 4:44 pm
by Marqee
A problem with the crafting that I think should be revised.
I do not know if it is specific to the 0.9 or if it was intentionally developed in this way.
The example that I do is about the pipes:
To craft 1 "pipe" is needed 1 "Iron Plate"
Iron Plate stack is 128 items, instead pipes stacks size is 32.
Players Inventory is 50 slots.
I can go near some storage chest full of Iron plate
grab all iron, start crafting all pipes (shift + LMB)
retake another chest of iron and recraft all into pipes.
Repeat it 4-5 times
While the craft is in progress all material needed to craft istantly is removed from inventory,
In the same way no space is allocated for the "output" of pipes.
then with 5-6k pipes in the craft queue i can run out of my city wall with a strait pipe as long as i want to.

I think that when i craft something
the space needed in the inventory for the craft output would be allocated.
Better if -1 iron plate from inventory +1 pipes in inventory and if the spaces runs out , the crafting queue auto cancel.

Re: [0.9] Crafting Queue

Posted: Tue Feb 18, 2014 8:43 pm
by ssilk
Hm. In other words: you mean that when I craft something, the stacks needed to store them should be reserved?

Like some OS does, I remember KDE/suse Linux to create the directory structure before it begins to copy files.

Re: [0.9] Crafting Queue

Posted: Tue Feb 18, 2014 9:23 pm
by Marqee
Not only , all the mats needed to craft shoul not been taken away from inventory but the quantity of 1 craft each time.

This will occurr in inventory player problem but right now is unreal how far i can go with tubes , for example , while crafting.

Re: [0.9] Crafting Queue

Posted: Tue Feb 18, 2014 10:01 pm
by ssilk
Hm. Not so good. When I then want to cancel all the builds I need to click 1000 times, because it must be queued as single tasks.

I see this as a hidden feature, you can have much more inventory, because all the crafted item are taken into some "secret place.