Gun Turrets, quality of life issues
Posted: Fri Apr 15, 2016 12:10 am
I'm doing a playthrough where I'm only using gun turrets. I know there are various advantages and disadvantages of using them compared to lasers but I was suprised by a few of them and they make gun turrets much more annoying to use.
Blueprints don't copy the ammo status of the turrets so you can't load them with bots, but the worst part is that the construction bots also have to remove all of the ammo when deconstructing so it takes a lot of time for them to remove all ammo from them even with stack bonuses. It would be great if a bot could carry a full stack of ammo.
When automating the loading of the turrets there is no way to limit the number of magazines in the turret, this means they will always be at a full stack unless the supply line runs out. This is a problem if they get destroyed since the full stack of ammo also gets destroyed. This makes gun turrets much more expensive to use than laser, especially if using piercing ammo.
Blueprints don't copy the ammo status of the turrets so you can't load them with bots, but the worst part is that the construction bots also have to remove all of the ammo when deconstructing so it takes a lot of time for them to remove all ammo from them even with stack bonuses. It would be great if a bot could carry a full stack of ammo.
When automating the loading of the turrets there is no way to limit the number of magazines in the turret, this means they will always be at a full stack unless the supply line runs out. This is a problem if they get destroyed since the full stack of ammo also gets destroyed. This makes gun turrets much more expensive to use than laser, especially if using piercing ammo.