Another point in belts vs bots: inserter stack bonus
Posted: Tue Apr 05, 2016 2:19 pm
So I finally broke down and built a bot-fed assembler. I needed a large enough amount of Big Electric Poles that an assembler was the right choice. However, my copper and steel lines weren't really conducive to this. My spaghetti was bad.
So, I made a bot fed assembler. That shit was ridiculous. In two swings of the inserter, it started running. I was confused, because it needs 10 raws (5 steel and 5 copper). For a belt, that will take 10 swings. That should take a while to fill up and start, but it was running. This was kind of a shock to me.
I didn't realize that going from chest to assembler got the stack bonus. I think this is a bit unbalanced. This makes bots way more powerful than I thought. I already thought they were a bit of a discontinuous jump from ground-belts to flying drones, but this makes it even more disparate.
I think that their behaviors should be more similar. Either 1) inserters should be able to pick up more than 1 item from belts or 2) inserters shouldn't be able to insert more than 1 item into a factory at a time. IMO, #1 is much more plausible and consistent. For example, the player can even grab more than 1 thing at a time. (Stand in a belt and press F. You'll pick up a bunch!)
Thoughts? Alternate solutions?
So, I made a bot fed assembler. That shit was ridiculous. In two swings of the inserter, it started running. I was confused, because it needs 10 raws (5 steel and 5 copper). For a belt, that will take 10 swings. That should take a while to fill up and start, but it was running. This was kind of a shock to me.
I didn't realize that going from chest to assembler got the stack bonus. I think this is a bit unbalanced. This makes bots way more powerful than I thought. I already thought they were a bit of a discontinuous jump from ground-belts to flying drones, but this makes it even more disparate.
I think that their behaviors should be more similar. Either 1) inserters should be able to pick up more than 1 item from belts or 2) inserters shouldn't be able to insert more than 1 item into a factory at a time. IMO, #1 is much more plausible and consistent. For example, the player can even grab more than 1 thing at a time. (Stand in a belt and press F. You'll pick up a bunch!)
Thoughts? Alternate solutions?