Hexicube wrote:The issue with that is that speed modules have the downside of costing more, so it would either be making the modules basically useless or being able to just use both to improve both.
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Do you mean Initial Setup costs or that Efficiency Modules themselves cost more?
If you mean the Efficieny Modules themselves... then well... they cost exactly the same amount of resources as Productivity/Speed Modules, with the only exception of SM3s because they require 1 SM2 less, which is neglibible. So Efficiency Modules aren't worse off than other Modules.
If you mean higher Initial Setup costs because of compensation for the Speed Reduction than read further below.
Hexicube wrote:[...]
- Efficiency: -50% Power, -10% Speed, +30% Pollution (impact speed, account for pollution)
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I somehow find the thought of an
"Efficiency" Module causing even MORE pollution disturbing.
Also Efficiency Modules currently cause less Pollution because Pollution depends on Energy Consumption. Less Energy Consumption = Less Pollution. More Energy Consumption = More Pollution.
Considering that the Energy Consumption can't be less while at same time Pollution going up. The same would go the other way around... The Pollution can't be less when the Energy Consumption goes up.
I wouldn't call Opportunity Cost a "downside" or disadvantage in that matter.
My reason is following: If all given options (EMs, SMs, PMs) in a given choice share a common disadvantage... then is it still a disadvantage in relative perspective?
No, it is not because all of the options share it in a way you can't avoid it. None of the options are better off, none of the options are worse off in comparison to all the given other options because of that.
Advantages/Disadvantages that are mutual to all of the options are no real advantages/disadvantages. When balancing alternative options disadvantages are only disadvantages if they are NOT shared with all of the alternatives. And the same goes for Advantages.
The "real" disadvantages are the following:
- Productivity Modules ... 5 Disadvantages:
- - Speed
- + Energy Consumption
- + Pollution
- Can only be used together with Intermediate Recipes
- Cannot be used inside Beacons
- Speed Modules ... 2 Disadvantages
- + Energy Consumption
- + Pollution
- Efficiency Modules ... 1 Disadvantage
- Cap at 20% of base Energy Use of the respective machine
The "real" advantages are the following:
- Productivity Modules ... 1 Advantage:
- Speed Modules ... 1 Advantage:
- Efficiency Modules ... 2 Advantages:
- - Energy Consumption
- - Pollution
It becomes clear that Efficiency Modules have 2 advantages but only 1 negligible disadvantage, while Speed Modules have 1 advantage, but 2 disadvantages and the worst off are Productivity Modules because they have 1 advantage but up to 5 disadvantages.
I wouldn't call that "balanced". I would go even so far to say that Efficiency Modules aren't the only ones that could require some rebalancing because as it stands Productivity Modules either have too many disadvantages or the Efficieny/Speed Modules too few.
Maybe changing the Modules to a Rock-Paper-Scissors system altogether wouldn't be too bad.
I like variant 1 more. And no, combinating different module types wouldn't completely cancel out each others bonus effects. The Bonus effects would still be far greater than the malus effects. Like for example Productivty Modules currently have -15% speed, but boosting them with Speed Modules having +50% speed still works quite fine.
Koub wrote:If you make that efficiency modules make your machines produce less, then you'll just end up adding machines to compensate, which would have as a result the same pollution, the same consumption, but at the cost of more materials to build the factory.
That only depends on the balancing. Here is how an example balancing could look like:
- Efficiency Module 1: -30% Energy Consumption, -10% Speed
- Efficiency Module 2: -40% Energy Consumption, -15% Speed
- Efficiency Module 3: -50% Energy Consumption, -20% Speed
The above balancing wouldn't result in setups that would cause the "same pollution"/"same consumption" as setups without Efficiency Modules. Even if you compensate for the throughput loss you would still have the advantage of requiring less overall energy.
Example using only 1 Efficiency Module inside an Assembler:
- EM1: For every 10 Assemblers you would need 1 additional assembler to compensate the -10% speed reduction:
Overall energy consumption with vs without EM's: (10 + 1) x (100% - 30%) = 770% vs 10 x 100% = 1000%
- EM2: For every 10 Assemblers you would need 1.5 additional assemblers to compensate the -15% speed reduction:
Overall energy consumption with vs without EM's: (10 + 1.5) x (100% - 40%) = 690% vs 10 x 100% = 1000%
- EM3: For every 10 Assemblers you would need 2 additional assemblers to compensate the -20% speed reduction:
Overall energy consumption with vs without EM's: (10 + 2) x (100 - 50%) = 600% vs 10 x 100% = 1000%
Example using 2 Efficiency Modules inside an Assembler:
- EM1: For every 10 Assemblers you would need 2 additional assembler to compensate the 2 x -10% speed reduction:
Overall energy consumption with vs without EM's: (10 + 2) x (100% - 2 x 30%) = 480% vs 10 x 100% = 1000%
- EM2: For every 10 Assemblers you would need 3 additional assemblers to compensate the 2 x -15% speed reduction:
Overall energy consumption with vs without EM's: (10 + 3) x (100% - 2 x 40%) = 260% vs 10 x 100% = 1000%
- EM3: For every 10 Assemblers you would need 4 additional assemblers to compensate the 2 x -20% speed reduction:
Overall energy consumption with vs without EM's: (10 + 4) x (100% - 2 x 50%) = 0% vs 10 x 100% = 1000% (lower consumption limit would kick in, so it is also 260% vs 1000%)
You see, one could go even more hardcore with the Speed Reduction than I assumed before the compensation would start to outweigh the gain. So the thought
"compensation always outweighs gain" is flawed from a mathematical perspective.
Though I agree, it would cause higher initial setup costs because in my example you need to craft respectively 10%/15%/20% (x 2 for two Modules) more assemblers/modules for a setup with the same throughput as a setup without any Efficiency Modules.
But let me say... Nobody really gives a damn about initial setup costs except some Speed Runners. Also don't forget people generally tend to use Modules only if they plan on playing the map for a long time anyways otherwise most of the higher level modules would never pay off, which is also true for Speed Modules and Productivity Modules, not only Efficiency Modules.
Supercheese wrote:Not only do efficiency modules have an opportunity cost compared to using other modules, they also require time, resources, and machines to build them... and those resources also have an opportunity cost themselves. Eff modules certainly have downsides already.
All Modules have basically the same resource requirements, same crafting time, and require the same machines to build them, so the Efficiency Modules aren't worse off than Speed/Productivity Modules when compared for their raw materials or how long it takes to make them. So there is NO real downside with Efficiency Modules from that perspective. (Yeah SM3s cost 1 SM2 less, like I already mentioned at the beginning but the difference isn't big enough to make any difference)
With other words resource costs and crafting time are the same case like I wrote above to Klonan about Opportunity costs: They are nothing more than an illusion. They are not real advantages/disadvantages because of how you can change them or even remove them from the equation and it wouldn't change anything about how EMs, SMs and PMs are balanced in comparison to one another.