And here is where the crucial point. It is boring in a low-maintenance sense. For a game about automation, I do not see a problem here, but as said, I like The Phoenixian's suggestions.ssilk wrote: What I'm really going with this whole discussion is, that the current handling of energy is in the long term boring, after you get solar. Steam engines are much more appealing.
Also, I still find randomized power generation not that of a good idea. Either it is just a way of making solar/accu more expensive as I outlined. Or, if you introduce heavy randomization, as you just suggested, then it becomes a game of chance. This could very well mean that my 30+ hours factory is laid to waste because I was unlucky with the power generation. I think that would be flawed game design. Of course you can say that this is the price for solar, but then why have it at all?