Push robots and fast inserters back
Posted: Tue Sep 22, 2015 5:25 pm
Simply, you get robots and fast inserters too fast. You can get them within a few hours of playing.
Why? What is your criteria of "too fast"? For whom? Compared to what?TuckJohn wrote:Simply, you get robots and fast inserters too fast.
Yet I have 100+ hours in one game and I think that Bots takes too damn long to appear.Melfish wrote:I just saw someone complete the game in under 4 hours, so too fast is very vague (and relative).
Sorry for being breif in my origional post. I think that robots should be goten very early into blue science, as apposed to late into green science. Also, as it is, you barly need to make any inserters to get to fast inserters. I think that fast inserters should be gotten a little bit before where you can currently get bots.ssilk wrote:Why? What is your criteria of "too fast"? For whom? Compared to what?TuckJohn wrote:Simply, you get robots and fast inserters too fast.
That is exactly my point. You dont really need to have the fast inserters until late-mid game, and so the research should reflect that. As of right now, you can get the inserters within an hour of playing, and, if you are like me, never use regular inserters again.LordFedora wrote:Except fast inserters aren't all that useful until you get to the later stages when you need more items going though assemblers/chem plants
Hell, in the speed run that Melfish talked about (though i haven't watched all of AntiElite's) we don't use fast inserters until oil/post science, and even then most items build so slowly that unless you are using modules, you don't NEED the speed outside of copper wire
(or modded, but that's a different problem)
So why you cannot just stop spamming them everywhere.TuckJohn wrote:That is exactly my point. You dont really need to have the fast inserters until late-mid game, and so the research should reflect that. As of right now, you can get the inserters within an hour of playing, and, if you are like me, never use regular inserters again.
That is possible. I would like it if they required a single advanced circuit. It would push them back on the tech tree, and make them take awhile to make.hitzu wrote:So why you cannot just stop spamming them everywhere.TuckJohn wrote:That is exactly my point. You dont really need to have the fast inserters until late-mid game, and so the research should reflect that. As of right now, you can get the inserters within an hour of playing, and, if you are like me, never use regular inserters again.
Perhaps the problem is laying in the fact that they are too cheap and not so power greedy as it seems to be right?
What would it change? Eventually you will spamming them anyway, just like people spam red and blue belts even if yellow are fine for their purposes.TuckJohn wrote:That is possible. I would like it if they required a single advanced circuit. It would push them back on the tech tree, and make them take awhile to make.hitzu wrote:So why you cannot just stop spamming them everywhere.TuckJohn wrote:That is exactly my point. You dont really need to have the fast inserters until late-mid game, and so the research should reflect that. As of right now, you can get the inserters within an hour of playing, and, if you are like me, never use regular inserters again.
Perhaps the problem is laying in the fact that they are too cheap and not so power greedy as it seems to be right?
https://forums.factorio.com/forum/vie ... 87&t=12476LordFedora wrote: or draw more power