Quality over Quantity (creeper spawning rate)

Place to discuss the game balance, recipes, health, enemies mining etc.
Post Reply
Dasneko
Manual Inserter
Manual Inserter
Posts: 3
Joined: Fri Sep 20, 2013 8:59 pm
Contact:

Quality over Quantity (creeper spawning rate)

Post by Dasneko »

I just feel the creepers have been reduced to annoying mosquitoes who swarms around you harmlessly. Instead of just throwing in numbers as a means to make things more difficult I think it would be better with other kinds. Aside from variety always being appreciated having 5 creepers and a warrior creeper instead of 25 normal creepers is more computer resource friendly. If you want to make things even more interesting focus on giving them interesting traits and abilities instead of giving them straight up powerups.

Would also make some high priority targets that you must make sure are dealt with.

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Quality over Quantity (creeper spawning rate)

Post by kovarex »

Hello,
this will change in 0.7, creepers have 3 different tiers, their attack is based mainly on pollution, and they attack in bigger groups.

Dasneko
Manual Inserter
Manual Inserter
Posts: 3
Joined: Fri Sep 20, 2013 8:59 pm
Contact:

Re: Quality over Quantity (creeper spawning rate)

Post by Dasneko »

Aw now you made me exited for the new patch :(

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Quality over Quantity (creeper spawning rate)

Post by kovarex »

Dasneko wrote:Aw now you made me exited for the new patch :(
That is good :)

This is part of the changelog concerning creepers.
  • The creeper was replaced by new enemies (big, medium and big biter).
  • Enemy turrets were replaced by small, medium and big shooting worms.
  • New enemy behaviour, enemies attack in bigger, organised, groups, they wonder around the base.
  • Enemies call for help when attacked.
  • Enemies can create new bases.
  • Pollution system introduced, natives don't like the pollution.
Image

Dasneko
Manual Inserter
Manual Inserter
Posts: 3
Joined: Fri Sep 20, 2013 8:59 pm
Contact:

Re: Quality over Quantity (creeper spawning rate)

Post by Dasneko »

kovarex wrote:
Dasneko wrote:Aw now you made me exited for the new patch :(
That is good :)

This is part of the changelog concerning creepers.
  • The creeper was replaced by new enemies (big, medium and big biter).
  • Enemy turrets were replaced by small, medium and big shooting worms.
  • New enemy behaviour, enemies attack in bigger, organised, groups, they wonder around the base.
  • Enemies call for help when attacked.
  • Enemies can create new bases.
  • Pollution system introduced, natives don't like the pollution.
Image
Sounds very interesting and dynamic. I truly hope that you can realize your vision and make the enemies surprise you as a player.

gr0mpel
Fast Inserter
Fast Inserter
Posts: 107
Joined: Fri May 03, 2013 6:23 pm
Contact:

Re: Quality over Quantity (creeper spawning rate)

Post by gr0mpel »

That sounds interesting :)

im awaiting the new version so desperately :lol: :lol:

Post Reply

Return to “Balancing”