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Rocket weight capacity

Posted: Sun Oct 27, 2024 8:40 pm
by Niizuki
The weight limit feels strange. I understand the intent, but it just doesn't feel right, some things are too light, some are too heavy.

Re: Rocket weight capacity

Posted: Sun Oct 27, 2024 11:24 pm
by DragoonGXG
It would be cool to have upgrades to the rocket. Or along the lines that you are suggesting, efficiencies in the items themselves perhaps?

Re: Rocket weight capacity

Posted: Tue Nov 05, 2024 12:23 am
by dragon_gawain
I've been struggling to see much value in the quality system as a whole, but maybe quality rockets could be a thing?
Would give a reason to use quality stuff/use quality modules in a rocket silo. Quality rockets would be able to hold more, and maybe also send faster (talking about the lag between launching something up and the time it arrives on the space platform).
Quality silos already exist, so we can tie that in: a quality rocket could only be built out of a quality silo (though a quality silo should also be able to produce lower quality rockets), and that would let you ship up more stuff with a single rocket?

On the other hand though, rockets are very cheap. 75 yellow science packs (with no prod mods considered) is pretty much more expensive than a single rocket now, so... rockets are cheap..

Some of the item weights (ammo in particular) feels very intentional. The devs don't want you to ship that stuff up, or make it expensive to ship (looking at green belts here..).

Re: Rocket weight capacity

Posted: Thu Nov 21, 2024 9:43 pm
by levas_007
True. Weight should not be based on the stack size.