Move combat shotguns earlier in the tech tree
Posted: Sun Jul 17, 2022 9:09 pm
I had assumed this was already suggested, but searching can't find direct topics on this. I see suggestions for shotgun turrets. I see people complaining that shotguns are useless, bar niche cases. Apologies if I just missed some old thread.
Proposed Changes
Reasons
Shotgun over SMG has 2 advantages:
By the time combat shotgun is unlocked at mil 3 (requires blue sci) far more effective options are available - rockets, capsules, tank, SMG & piercing ammo. It is an early game weapon that isn't unlocked until mid game.
Proposed Changes
- Combat shotgun down to mil 2 (from 3)
- SMG up to mil 2 (from 1)
- Piercing ammo (both types) to own tech with red/green/grey sci & mil 2 required
Reasons
Shotgun over SMG has 2 advantages:
- More efficient on ammo, but that's not a concern when actively in combat
- Faster at killing spawners... if you're right next to it, with no biters left
By the time combat shotgun is unlocked at mil 3 (requires blue sci) far more effective options are available - rockets, capsules, tank, SMG & piercing ammo. It is an early game weapon that isn't unlocked until mid game.