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Re: Enemies on Very Low, Very Small, Very Poor…

Posted: Tue Jan 22, 2019 1:27 pm
by Rysz
I agree with the point made in this topic.
I tried to create a game with many, small-sized ore patches, (thus effectively ruling out RSO), but I was overwhelmed by the hugh blobs of red, and decided I had to go back to RSO and use it with smaller clusters (although that does still not give the effect I wanted, it was better than using vanilla ore if that meant vanilla biters....)

I have been looking for a way to nerve this somewhat, but I couldn't find a mod, or if there is somewhere in the configuration files where I could mod this myself.

Is it known whether this is something that will be better balanced in 0.17?

Re: Enemies on Very Low, Very Small, Very Poor…

Posted: Tue Jan 22, 2019 6:15 pm
by Klonan
Rysz wrote:
Tue Jan 22, 2019 1:27 pm
Is it known whether this is something that will be better balanced in 0.17?
Yes, news may be presented soon in an FFF

Spoiler is, the biters will respect the settings much more reliably

Re: Enemies on Very Low, Very Small, Very Poor…

Posted: Wed Jan 23, 2019 6:26 am
by darkfrei
Klonan wrote:
Tue Jan 22, 2019 6:15 pm
Rysz wrote:
Tue Jan 22, 2019 1:27 pm
Is it known whether this is something that will be better balanced in 0.17?
Yes, news may be presented soon in an FFF

Spoiler is, the biters will respect the settings much more reliably
Small spawners for small biters and big spawner for big one?

Re: Enemies on Very Low, Very Small, Very Poor…

Posted: Wed Jan 23, 2019 8:58 am
by Klonan
darkfrei wrote:
Wed Jan 23, 2019 6:26 am
Klonan wrote:
Tue Jan 22, 2019 6:15 pm
Rysz wrote:
Tue Jan 22, 2019 1:27 pm
Is it known whether this is something that will be better balanced in 0.17?
Yes, news may be presented soon in an FFF

Spoiler is, the biters will respect the settings much more reliably
Small spawners for small biters and big spawner for big one?
No, more like, doubling the size in map gen will double the size in the generated world,
Halving the frequency will reduce the number of nests by 2, etc.

Re: Enemies on Very Low, Very Small, Very Poor…

Posted: Wed Jan 23, 2019 9:59 am
by darkfrei
Klonan wrote:
Wed Jan 23, 2019 8:58 am
No, more like, doubling the size in map gen will double the size in the generated world,
Halving the frequency will reduce the number of nests by 2, etc.
Looks like the RSO goes to vanilla.

Re: Enemies on Very Low, Very Small, Very Poor…

Posted: Wed Jan 23, 2019 12:56 pm
by Rysz
Great news, can't wait for the relevant FFF and more importantly: the 0.17 release!