Increase Gleba seed production chance

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BlueTemplar
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Re: Increase Gleba seed production chance

Post by BlueTemplar »

Yeah, but that's fine, it's not like that they have to restart their game from zero — back naked to Nauvis without a factory — after a death (even without save-scumming).

Also, guess what eating Jellynut gives you ? (Granted, they might not notice that...)
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simon4096
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Re: Increase Gleba seed production chance

Post by simon4096 »

Getting almost exactly the same amount of seeds back from growing them is fine and reasonably balanced in my opinion. It doesn't make assemblers useless, it just means they wont grow your seed collection, which seems fine to me. There is a lack of tips or explanation about this fact though. I had no idea I needed the biochamber so badly at first glance and didn't bother doing the math when glancing at the numbers, because I just assumed they weren't that important, which is the case for majority of the numbers in the game.
SirSmuggler
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Re: Increase Gleba seed production chance

Post by SirSmuggler »

BlueTemplar wrote: Thu Nov 28, 2024 4:43 pm Yeah, but that's fine, it's not like that they have to restart their game from zero — back naked to Nauvis without a factory — after a death (even without save-scumming).

Also, guess what eating Jellynut gives you ? (Granted, they might not notice that...)
It never even ocured to me that you could eat them... But then again, I want to Fulgora first so when I landed on Gleba I had a
nice flying armor
so I didn't notice any slowdown in the swamps.
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BlueTemplar
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Re: Increase Gleba seed production chance

Post by BlueTemplar »

Yeah, it's a bit obscure, but it's still less obscure than fish healing you, because, unlike for fish, they do have a description phrase mentioning it, and the fish only has separate tables about how it can be consumed and how it heals.
BobDiggity (mod-scenario-pack)
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