Attacking biters with turrets makes all weapons pointless

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Re: Attacking biters with turrets makes all weapons pointless

Postby bobucles » Wed Dec 06, 2017 1:22 am

What about making the worms able to burrow and destroy turrets by "undermining" them?

This is actually pretty clever. The worms gain a special defense and attack against turrets in a pretty cool way.
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Re: Attacking biters with turrets makes all weapons pointless

Postby BlakeMW » Wed Dec 06, 2017 1:23 pm

I've also thought about the underground tentacle attack.

The main problem I forsee is that if an alien base colonizes the edges of your defenses, outside of laser turret range but within tentacle range it could slowly dismantle your defenses, which is not really compatible with the idea of automation (it would mean that really no defensive line is really safe however well designed and provisioned it is)

One possible solution to that would be to have the underground tentacle turret only be allowed in preexisting nests or disallow it spawning within range of existing turrets.

But there's also another problem: Without turret activation delay - which probably won't happen because it is un-fun - it'll be pretty irrelevant at the speed with which a personal roboport boosted laser assault can dismantle nests and move on, of course it could still make a fun enhancing addition to the game it just wouldn't really solve the problem of steamrolling nests with laser turrets (if that even is a problem, which it isn't, it's fun and nukes are just as good).
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Re: Attacking biters with turrets makes all weapons pointless

Postby bobucles » Wed Dec 06, 2017 4:28 pm

outside of laser turret range but within tentacle range it could slowly dismantle your defenses, which is not really compatible with the idea of automation (it would mean that really no defensive line is really safe however well designed and provisioned it is)

That's what land mines are for, right? It's too bad you can't place grenades with blueprints. ;)
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