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Re: [Request] Dytech-Power artwork

Posted: Fri May 15, 2015 11:25 am
by YuokiTani
i hope no missunderstanding again
0y1-0-01 and 1y0-0-10
ImageImage

Test-Icon for a more compact-series 70% Image
normal-variants 10-90% (i can make 10 also gray but this shows better unprocessed - make more sense if 0-10% and 10-100 different factorys or different recipe-paths)
ImageImageImageImageImageImageImageImageImage

Re: [Request] Dytech-Power artwork

Posted: Wed May 20, 2015 5:39 pm
by MagicLegend
YuokiTani wrote:i hope no missunderstanding again
0y1-0-01 and 1y0-0-10
ImageImage

Test-Icon for a more compact-series 70% Image
normal-variants 10-90% (i can make 10 also gray but this shows better unprocessed - make more sense if 0-10% and 10-100 different factorys or different recipe-paths)
ImageImageImageImageImageImageImageImageImage
I like the orange. Can you use orange instead of the gray for 10-90%?

I hope so too. I think it will work, but I think we still have a different idea on what's 'on' and what is 'off'.

I asked for the glow with the lamp, because I think it is more clear it is on. I think that when a lamp is off, it should still have the tint of the color when it is on.

So:

ON:
Image
OFF:
Image

I hope i'm a bit more clear on what I mean. If you could redo (sorry!!) the 0y1-0-01 and 1y0-0-10 with those colors, then that would be amazing. Thank you so much! :)
I wish my German was a bit better, so we could talk in German. Maybe I should have paid more attention in class ;)

~ML

Re: [Request] Dytech-Power artwork

Posted: Thu May 21, 2015 2:11 pm
by YuokiTani
ImageImage

ImageImageImageImageImageImageImage

Re: [Request] Dytech-Power artwork

Posted: Thu May 21, 2015 7:01 pm
by MagicLegend
Yess :D Thanks! I'll include them in the build i'll make tomorrow.

~ML

Re: [Request] Dytech-Power artwork

Posted: Thu May 21, 2015 7:30 pm
by YuokiTani
still the centrifuge todo - i have not forgotten

Re: [Request] Dytech-Power artwork

Posted: Fri May 22, 2015 7:11 am
by MagicLegend
YuokiTani wrote:still the centrifuge todo - i have not forgotten
Yep. I'm curious to see what you'll make out of that one ;)

~ML

Re: [Request] Dytech-Power artwork

Posted: Thu May 28, 2015 8:18 pm
by YuokiTani
i had a other idea first, but then i looked a real world uran centrifuges ...
designed as 3x3
ImageImageImage

little bigger picture in wallpaper-thread

Re: [Request] Dytech-Power artwork

Posted: Tue Jun 09, 2015 9:03 am
by MagicLegend
YuokiTani wrote:i had a other idea first, but then i looked a real world uran centrifuges ...
designed as 3x3
ImageImageImage

little bigger picture in wallpaper-thread
Yep, that's how they look in real-life. Thanks! I've already included the pictures in the entity.

~ML

Re: [Request] Dytech-Power artwork

Posted: Fri Jul 10, 2015 9:39 am
by MagicLegend
I've slightly changed the way I want to use the reactor. I need a texture for a dynamo (usable like a steam engine), which would come at the bottom of the reactor, directly adjacent to it. I think it would be neat if it would be different from the normal steamengine, and look more like a dynamo of some sorts.
Example pictures
Thanks!

~ML

Re: [Request] Dytech-Power artwork

Posted: Fri Jul 10, 2015 12:31 pm
by YuokiTani
as always is the question for me ... image-size ? in pixel or tiles ...

(if you need some reference on different sizes and connections you can look into my mod, because it includes different Generators.)

Re: [Request] Dytech-Power artwork

Posted: Sun Jul 12, 2015 6:58 pm
by MagicLegend
Ehh, good question ;)

I think 3 tiles horizontal by 4 or 5 tiles vertical (whatever looks best) is enough. The entity will always be placed below the nuclear reactor (in the middle), so maybe you can make sure the pictures look good together?

~ML

Re: [Request] Dytech-Power artwork

Posted: Mon Jul 13, 2015 7:32 am
by MagicLegend
One small note: The entity will never rotate. It will always stay the same rotation.

~ML

Re: [Request] Dytech-Power artwork

Posted: Wed Jul 22, 2015 3:45 pm
by YuokiTani
until i found a better solution ... you can use this as placeholder

160x160 (3 tiles width, ~4-5 height)
ImageImage

and a little bigger
Image

Re: [Request] Dytech-Power artwork

Posted: Thu Jul 23, 2015 8:50 am
by MagicLegend
looks good! Thanks!

Re: [Request] Dytech-Power artwork

Posted: Wed Sep 23, 2015 6:36 pm
by MagicLegend
*bump*

Since Dysoch gave me some more work to do, I need a few textures for new powerpoles. Here is what I've come up with so far:

- Telephone pole (1x1, large range, no area)
- Alien powerpole (2x2, small range, large area)
- large area pole (1x1, small range, medium area)

Thanks!

~ML

Re: [Request] Dytech-Power artwork

Posted: Fri Oct 30, 2015 3:43 am
by Elvis
Im a graphics designer, How can i help out?

Re: [Request] Dytech-Power artwork

Posted: Wed Nov 04, 2015 7:30 am
by masterzh
Hello there,
i am pretty skilled in making textures. However information you provided is not enough to make something fancy or to see where are you going with those poles. (or even in general for proper feel what is/will be dytech from point of view of textures) If you are willing on to pm me some details or talk via skype i can help.

Re: [Request] Dytech-Power artwork

Posted: Fri Nov 06, 2015 8:20 am
by MagicLegend
masterzh wrote:Hello there,
i am pretty skilled in making textures. However information you provided is not enough to make something fancy or to see where are you going with those poles. (or even in general for proper feel what is/will be dytech from point of view of textures) If you are willing on to pm me some details or talk via skype i can help.
Elvis wrote:Im a graphics designer, How can i help out?
Hi guys! Really cool to hear! I'll write an PM to you both about how to contact me on skype :)

~ML