Tutorial: Sprite-Sheet with Cinema4D

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YuokiTani
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Tutorial: Sprite-Sheet with Cinema4D

Post by YuokiTani »

i have made a tutorial about setting up, modelling and animate a object to make a factorio useable sprite-sheet.
i suggest you tune your volume down and use own music ;) - otherwise you can hear some not very useful comments from me in bad english :)
you can view the last video (~ 7 min) to see how it looks at the end in factorio.

Youtube

i hope it anwsers some questions and help. the core/basic-workflow princip is always the same whatever 3D-Programm you want to use.
as you can see no photoshop, gimp, paint required - only a 3d-programm that you like and you can operate.

waduk
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Re: Tutorial: Sprite-Sheet with Cinema4D

Post by waduk »

Thank you ! Definitely gonna try this !

YuokiTani
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Re: Tutorial: Sprite-Sheet with Cinema4D

Post by YuokiTani »

waduk wrote:Thank you ! Definitely gonna try this !
Enjoy, and don't give up to fast ;)

i improved the animation in additional 60 min ... and the result you can see/get here for testing or use in your mod

Icon: Image
Single: Image
horizontal-sheet: H-Link
horizontal-sheet: V-Link

fancy as shown in video: View

waduk
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Re: Tutorial: Sprite-Sheet with Cinema4D

Post by waduk »

I have to learn all the basic Cinema4D first, but yeah definitely gonna do it. There's way too many mod that i like that don't use custom image.

Seriously, you're very good !

YuokiTani
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Re: Tutorial: Sprite-Sheet with Cinema4D

Post by YuokiTani »

waduk wrote:Seriously, you're very good !
Thank You,
but not good enough to make money with it :)
so if you aim for easy money you need to be much much better :) - and this needs more and more time - but everything you model or make, you get a little bit better - it's only time you need.

ficolas
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Re: Tutorial: Sprite-Sheet with Cinema4D

Post by ficolas »

YuokiTani wrote:
waduk wrote:Seriously, you're very good !
Thank You,
but not good enough to make money with it :)
so if you aim for easy money you need to be much much better :) - and this needs more and more time - but everything you model or make, you get a little bit better - it's only time you need.
I would pay somebody like you to make graphics for my game... If I had money :(
Seriously, there are lots of released games with worse graphics where artists get paid, I think you could get paid

YuokiTani
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Re: Tutorial: Sprite-Sheet with Cinema4D

Post by YuokiTani »

@ficolas
I'am happy. You are alive and you found time for some activity here :)

back to business <- lol
i continue my youtube-tutorial-series about gfx for factorio and added a video about makeing some icons. if you have no time to view this video or make icons by yourself here all for free download.

ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

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Piranha
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Re: Tutorial: Sprite-Sheet with Cinema4D

Post by Piranha »

Nice work, I will have to look into this more when I have time :)

Your models look very good!

YuokiTani
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Re: Tutorial: Sprite-Sheet with Cinema4D

Post by YuokiTani »

Piranha wrote:Nice work, I will have to look into this more when I have time :)
Your models look very good!
you should have time, in other case your are a slave ;)
and time ticks for all people at same speed, have money or not ...

but i want to ask if someone would see i continue the tutorial-series.
possible next topic are improvements + variants and aging, used look ...

notice:
this is not a professional series, it aim's for fast success in all things. you can done icons/sheets in 2 hours or 2 weeks. it depends on how perfect you want your result. and any professional would head shake about this. i had made models in the past with max. 12-16 h modelling - for more time i have to less patience. and i'am sure you can most things shown easy use in your favorite 3d-program, because no real deep-special-functions used.

cartmen180
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Re: Tutorial: Sprite-Sheet with Cinema4D

Post by cartmen180 »

Thank you for this Yuoki!! I watched all the vids and am now modeling my first structure. I will post it here when it is done! :D

EDIT: and here it is.
Icon
Spritesheet

It's an flotation cell if you were wondering :p
Check out my mods

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Re: Tutorial: Sprite-Sheet with Cinema4D

Post by YuokiTani »

not bad, looks really good (my first attempts were much more worse).
i guess you have not changed camera to parallel-view so maybe it fits not 100% the ingame-look.

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Re: Tutorial: Sprite-Sheet with Cinema4D

Post by cartmen180 »

YuokiTani wrote:not bad, looks really good (my first attempts were much more worse).
i guess you have not changed camera to parallel-view so maybe it fits not 100% the ingame-look.
I was only able to do it b/c of your tutorials :)
And yes, i realized something was wrong with the camera. Already re-rendered it with the parallel-view :D
I made this one today:
Image
Check out my mods

YuokiTani
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Re: Tutorial: Sprite-Sheet with Cinema4D

Post by YuokiTani »

only by doing(modelling) you can improve and discover new things.
looks like you have enough ideas to keep on (you should) :)
and i'am sure you discovered already - it's a nice reward to get a image/animation done with your hands.

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Re: Tutorial: Sprite-Sheet with Cinema4D

Post by Wybbw »

Im trying to create a tech image item 64x64. I posted image. but when I enter game it looks all blured and not quiet as detailed. I used your method for rendering image in c4d but quality comes out poor in game is there another technique for this?
Attachments
Pulse-Rifle4.png
Pulse-Rifle4.png (56.62 KiB) Viewed 16566 times

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Re: Tutorial: Sprite-Sheet with Cinema4D

Post by Wybbw »

64x64 image looks distorted and meh
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Pulse-Rifle2.png
Pulse-Rifle2.png (7.76 KiB) Viewed 16565 times

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Re: Tutorial: Sprite-Sheet with Cinema4D

Post by Wybbw »

solved. used 256x256 image. used icon=256 in script and presto looks like it should

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